Отново ми се върна надеждата за игратаThere will be no "hardcore" PvP servers in the same fashion as Age of Conan (looting bodies, no NPC guards etc.)
Star Wars: The Old Republic
- Tiny
- но с големо съ̀рце
- Мнения: 4847
- Регистриран на: 14 Май 2005 18:21
- В момента играе: A dance with rogues
- Местоположение: The city of Neverwinter
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Re: Star Wars: The Old Republic
A man was hospitalized with 6 plastic horses up his ass. The doctors described his condition as stable.
- Kirilicata2012
- Мнения: 235
- Регистриран на: 14 Сеп 2010 11:24
- В момента играе: 4chan
Re: Star Wars: The Old Republic
Споко, просто EA искат хората да се паникьосат и да почнат да пре-ордват. Вси пак те не искат хайпат да отмине и феновете да видят, какво найстина представлява играта.doom123 написа:Абе може ли да попитам нещо относно това - http://www.gameinformer.com/b/news/arch ... gital.aspx. Дали действително ще е така. Това, което разбрах е, че ще трябва да преордерна копие възможно най - бързо, с идеята да мога да играя. Смятах да изчакам поне докато обявят дата. Ако някой дойде и ми каже, че трябва да чакам допълнително, за да играя ще тегля една майна на EA и никога няма да си купя играта.
Im back 
- gua543
- Мнения: 248
- Регистриран на: 23 Юли 2011 19:38
- В момента играе: Crysis 2, Crysis 3, Mass Effect trilogy, Star Wars: The Old Republic, Batman: Arkham Asylum, Dead Space
- Местоположение: София, центъра на свето!
Re: Star Wars: The Old Republic
^^Ти май никога не се отказваш, а? Как пък разбра че играта няма да струва след всичките положителни оценки и ревюта, които тя получи?
Вратите на супермаркетите ме карат да се чувствам като джедай.
The Best написа:Нискостеблен хомосексуален плъх!
- Kirilicata2012
- Мнения: 235
- Регистриран на: 14 Сеп 2010 11:24
- В момента играе: 4chan
Re: Star Wars: The Old Republic
Ревюта и оценки? Играта още не е излязла. Плюс това ревютата не значат нищо. DA2 получи високи оценки и иронично пак е на същата фирма.gua543 написа:^^Ти май никога не се отказваш, а? Как пък разбра че играта няма да струва след всичките положителни оценки и ревюта, които тя получи?
Да се откажа? Аз още не съм почнал. Изчакай само да излезе играта, токага ще си говорим.
Im back 
- Jedi Knight
- Мнения: 713
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- В момента играе: League of Legends
Mass Effect - Местоположение: Dantooine
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Re: Star Wars: The Old Republic
Z-RockSirius написа:п.с. Котаракът вкъщи, бидейки гаден езичник, нагъва шунка за 22 лв килото като невидял и се е охранил до внушителните 8 килограма.
- gua543
- Мнения: 248
- Регистриран на: 23 Юли 2011 19:38
- В момента играе: Crysis 2, Crysis 3, Mass Effect trilogy, Star Wars: The Old Republic, Batman: Arkham Asylum, Dead Space
- Местоположение: София, центъра на свето!
Re: Star Wars: The Old Republic
Добре като не ти дреме за ревюта и оценки, за мнението на феновете дреме ли ти? Защото досега не съм чул или прочел никой от тези, отишли на някое от изложенията, да се е оплакал че играта не е според очакванията му. Всички казват че играта е супер добра.Kirilicata2012 написа:Ревюта и оценки? Играта още не е излязла. Плюс това ревютата не значат нищо. DA2 получи високи оценки и иронично пак е на същата фирма.
Да се откажа? Аз още не съм почнал. Изчакай само да излезе играта, токага ще си говорим.
Вратите на супермаркетите ме карат да се чувствам като джедай.
The Best написа:Нискостеблен хомосексуален плъх!
Re: Star Wars: The Old Republic
Хората, които следят Leak сайтовете, знаят какво представлява играта. И я чакат с нетърпение
Моето мнение е, че както WoW беше изчистена и подобрена версия на EQ, така TOR е изчистена и подобрена версия на WoW+Bioware история+Star Wars свят.
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Минотавъра
- Мнения: 1732
- Регистриран на: 08 Фев 2004 14:09
- В момента играе: Mozilla Firefox
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Като човек който е виждал играта наживо, мога да кажа, че е добра. Единственото ми оплакване са неравностойните истории на някои от класовете. И къмюнитито. Ох, къмюнитито...
DA2 също беше добра игра - проблемът е, че беше ръшната. Same goes for KOTOR II, which I still consider the greatest RPG ever made.
DA2 също беше добра игра - проблемът е, че беше ръшната. Same goes for KOTOR II, which I still consider the greatest RPG ever made.
Remember when you could play multiplayer without 15-year-olds insulting your mother or questioning your sexuality? Good times...
Алкохола - враг на пола, с плодов сок - към полов скок!
Алкохола - враг на пола, с плодов сок - към полов скок!
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SniperDwarf91
- Мнения: 116
- Регистриран на: 16 Юни 2009 10:55
Re:
Минотавъра написа:Като човек, който е виждал играта наживо, мога да кажа, че е добра. Единственото ми оплакване са неравностойните истории на някои от класовете. И къмюнитито. Ох, къмюнитито...
DA2 също беше добра игра - проблемът е, че беше ръшната. Same goes for KOTOR II, which I still consider the greatest RPG ever made.
И къмюнитито. Ох, къмюнитито...
+10000къмюнитито...
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Минотавъра
- Мнения: 1732
- Регистриран на: 08 Фев 2004 14:09
- В момента играе: Mozilla Firefox
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Добавка към обявлението за Crew Skills: Можете да изучите до три професии, като само една от тях може да е crafting skill.
Remember when you could play multiplayer without 15-year-olds insulting your mother or questioning your sexuality? Good times...
Алкохола - враг на пола, с плодов сок - към полов скок!
Алкохола - враг на пола, с плодов сок - към полов скок!
-
Минотавъра
- Мнения: 1732
- Регистриран на: 08 Фев 2004 14:09
- В момента играе: Mozilla Firefox
- Местоположение: Гори тилилейски
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Questions & Answers:
In the Eternity Vault Operation trailer, fans saw a puzzle mechanic that players will have to perform during a particular encounter. Can you explain the mechanic in detail and how this extends to BioWare's approach to the design of Operations?
I don't want to explain it in detail because I don't want to spoil it too much, but the idea is that the puzzle is a very RPG element. At the same time, I wanted to do it as a puzzle with co-op 8 to 16-player mode, and just take it in that direction to see how players responded to it and explore more with it.
Speaking of RPG elements, inside some of the Flashpoints you're going to find things. For example, if you have Archaeology, then you might find a secret door or a secret lever for another hallway wrapping around in a flashpoint. If you have Slicing, then you might find a broken droid that you can slice and it can then assist you farther in the dungeon. Basically, as far as like the puzzle mechanic and these other elements go, the idea is wanting to inject as much of the familiar RPG nostalgic element into the MMO game play setting - but doing it in steps as opposed to all at once.
Will companions have an advancement tree similar to what player characters have, or some other means of advancing and distinguishing them from those controlled by other players?
Once you get a companion character he has a set role, and he does level up and gets new abilities as he levels up, but that’s all set. The reason we went that direction is because we felt that companion characters are not you; you don’t really control them, and they are their own character. So we didn't want you to decide which way they went. That’s the story reason, but there are also a gameplay reasons.
Outside of directly controlling their advancement path, will there be other way for players to customize them in some way? It’s logical to give those characters a distinct path to follow, but at the same time I know a lot of players will want their companions to feel like they are unique to their story, and not just a carbon copy of the person next to them.
The one big thing you can do is equip different weapons and armor to them just like you can on your main character. One of the ways I play is that if you have a companion character that’s similar to your main character you can give them hand-me-downs.
But a way to customize them is you can customize their appearance with kits. So for example, if you have a blue twi’lek maybe you want her to be green skinned, and you would like her to have a different-shaped face. You will actually have kits that will allow you to make her look different essentially.
They'll still have the same name and personality, and everything else, but you will essentially be able to customize their look entirely. We wouldn’t do that in a single-player game, but the reason we’re doing that in a multiplayer game is that it presents an immersion issue. We don’t want people running around with identical looking companion characters.
We are also curious about the banking system. Will players be able to share items between their own characters through the bank on the same server, or even across factions so long as it’s on the same account?
Currently no, you have to do it the old fashioned way through the mailbox, but only if they’re the same faction. There are multiple reasons why we don’t want the different factions to communicate with each other.
We had the big argument that this isn’t like Horde and Alliance, we all speak Galactic Standard so we should just allow it. So we actually did allow it for a little while. The argument against it was that, what happens is people start saying inappropriate things to the other side. That’s just the way it is when you’re on a different side and you gank each other, people tend to say inappropriate things.
So we thought that maybe it won’t be so bad, but then when we started doing testing with external people, and then we’d look at the chat logs and say, OK, that’s gone. And it wasn’t the swear words that were bad, let’s just say that lots of inappropriate things get said. Usually our testers are more mature, and if this is what was happening with them, imagine what will happen when we go out into the wild.
We just wanted to get rid of that, so that’s another reason why you can’t mail your incredibly dirty messages to members of the opposite faction. The unfortunate thing is that’s just human nature. Suddenly Empire players would start sending horrific messages – and I mean horrific – so that’s what we want to avoid.
Speaking of the mail system, will you be able to check your mail while on your ship along with things like storage?
You can definitely use your ship for storage. The thing about ship functionality is that we’ve actually been adjusting it throughout game testing. For example, the ship was a ‘rest zone’ for a little while, then it was not one, and right now we’re considering turning it into a rest zone in-game again. But that’s based off of feedback we get from players.
There are lots of different reasons to do it either way. Fictionally it makes sense, but one of the things you want to do in massively multiplayer games is to create areas where players are likely to gather. So the thing about player ships that we’re always struggling against is that if we make everything available in the player ships, everyone will become anti-social. Players will just stay in their ships and do everything there. At the same time, the player ship has to be really cool.
So there are things that you’ll only be able to do on a player ship. So accessing the galaxy map, play space battles, talk to your companion characters and advance their stories. Then we also have the banks there and the ability to do crafting table stuff. So there’s a lot of stuff that you can do on your ships right now.
Currently though, I’m pretty sure that mail is not on the ships. But, again, that’s something that’s not technically unfeasible; it’s a game design decision.
Will an Operation of 16 people give more/better reward than the Operation with 8 people?
There will be more rewards for 16 players than 8 - pretty much double - but "better" is reserved for hard modes.
With the beta weekends in September will the European contingent be gaining access beta at the same time as those in the USA?
EU folk will be playing in September, however large scale ramp will happen in US first, then EU close after.
Could you provide detail regarding whatever PvP advancement system is in place?
We have a Valor Rank system. Players earn valor in PvP to rank up. Higher ranks unlock stuff.
How does BioWare look upon players killing quest NPCs to block PvE players?
Players cannot kill other players' mission-giving NPCs.
In the Eternity Vault Operation trailer, fans saw a puzzle mechanic that players will have to perform during a particular encounter. Can you explain the mechanic in detail and how this extends to BioWare's approach to the design of Operations?
I don't want to explain it in detail because I don't want to spoil it too much, but the idea is that the puzzle is a very RPG element. At the same time, I wanted to do it as a puzzle with co-op 8 to 16-player mode, and just take it in that direction to see how players responded to it and explore more with it.
Speaking of RPG elements, inside some of the Flashpoints you're going to find things. For example, if you have Archaeology, then you might find a secret door or a secret lever for another hallway wrapping around in a flashpoint. If you have Slicing, then you might find a broken droid that you can slice and it can then assist you farther in the dungeon. Basically, as far as like the puzzle mechanic and these other elements go, the idea is wanting to inject as much of the familiar RPG nostalgic element into the MMO game play setting - but doing it in steps as opposed to all at once.
Will companions have an advancement tree similar to what player characters have, or some other means of advancing and distinguishing them from those controlled by other players?
Once you get a companion character he has a set role, and he does level up and gets new abilities as he levels up, but that’s all set. The reason we went that direction is because we felt that companion characters are not you; you don’t really control them, and they are their own character. So we didn't want you to decide which way they went. That’s the story reason, but there are also a gameplay reasons.
Outside of directly controlling their advancement path, will there be other way for players to customize them in some way? It’s logical to give those characters a distinct path to follow, but at the same time I know a lot of players will want their companions to feel like they are unique to their story, and not just a carbon copy of the person next to them.
The one big thing you can do is equip different weapons and armor to them just like you can on your main character. One of the ways I play is that if you have a companion character that’s similar to your main character you can give them hand-me-downs.
But a way to customize them is you can customize their appearance with kits. So for example, if you have a blue twi’lek maybe you want her to be green skinned, and you would like her to have a different-shaped face. You will actually have kits that will allow you to make her look different essentially.
They'll still have the same name and personality, and everything else, but you will essentially be able to customize their look entirely. We wouldn’t do that in a single-player game, but the reason we’re doing that in a multiplayer game is that it presents an immersion issue. We don’t want people running around with identical looking companion characters.
We are also curious about the banking system. Will players be able to share items between their own characters through the bank on the same server, or even across factions so long as it’s on the same account?
Currently no, you have to do it the old fashioned way through the mailbox, but only if they’re the same faction. There are multiple reasons why we don’t want the different factions to communicate with each other.
We had the big argument that this isn’t like Horde and Alliance, we all speak Galactic Standard so we should just allow it. So we actually did allow it for a little while. The argument against it was that, what happens is people start saying inappropriate things to the other side. That’s just the way it is when you’re on a different side and you gank each other, people tend to say inappropriate things.
So we thought that maybe it won’t be so bad, but then when we started doing testing with external people, and then we’d look at the chat logs and say, OK, that’s gone. And it wasn’t the swear words that were bad, let’s just say that lots of inappropriate things get said. Usually our testers are more mature, and if this is what was happening with them, imagine what will happen when we go out into the wild.
We just wanted to get rid of that, so that’s another reason why you can’t mail your incredibly dirty messages to members of the opposite faction. The unfortunate thing is that’s just human nature. Suddenly Empire players would start sending horrific messages – and I mean horrific – so that’s what we want to avoid.
Speaking of the mail system, will you be able to check your mail while on your ship along with things like storage?
You can definitely use your ship for storage. The thing about ship functionality is that we’ve actually been adjusting it throughout game testing. For example, the ship was a ‘rest zone’ for a little while, then it was not one, and right now we’re considering turning it into a rest zone in-game again. But that’s based off of feedback we get from players.
There are lots of different reasons to do it either way. Fictionally it makes sense, but one of the things you want to do in massively multiplayer games is to create areas where players are likely to gather. So the thing about player ships that we’re always struggling against is that if we make everything available in the player ships, everyone will become anti-social. Players will just stay in their ships and do everything there. At the same time, the player ship has to be really cool.
So there are things that you’ll only be able to do on a player ship. So accessing the galaxy map, play space battles, talk to your companion characters and advance their stories. Then we also have the banks there and the ability to do crafting table stuff. So there’s a lot of stuff that you can do on your ships right now.
Currently though, I’m pretty sure that mail is not on the ships. But, again, that’s something that’s not technically unfeasible; it’s a game design decision.
Will an Operation of 16 people give more/better reward than the Operation with 8 people?
There will be more rewards for 16 players than 8 - pretty much double - but "better" is reserved for hard modes.
With the beta weekends in September will the European contingent be gaining access beta at the same time as those in the USA?
EU folk will be playing in September, however large scale ramp will happen in US first, then EU close after.
Could you provide detail regarding whatever PvP advancement system is in place?
We have a Valor Rank system. Players earn valor in PvP to rank up. Higher ranks unlock stuff.
How does BioWare look upon players killing quest NPCs to block PvE players?
Players cannot kill other players' mission-giving NPCs.
Remember when you could play multiplayer without 15-year-olds insulting your mother or questioning your sexuality? Good times...
Алкохола - враг на пола, с плодов сок - към полов скок!
Алкохола - враг на пола, с плодов сок - към полов скок!
- gua543
- Мнения: 248
- Регистриран на: 23 Юли 2011 19:38
- В момента играе: Crysis 2, Crysis 3, Mass Effect trilogy, Star Wars: The Old Republic, Batman: Arkham Asylum, Dead Space
- Местоположение: София, центъра на свето!
Re:
Минотавъра написа: Same goes for KOTOR II, which I still consider the greatest RPG ever made.
Вратите на супермаркетите ме карат да се чувствам като джедай.
The Best написа:Нискостеблен хомосексуален плъх!
- gua543
- Мнения: 248
- Регистриран на: 23 Юли 2011 19:38
- В момента играе: Crysis 2, Crysis 3, Mass Effect trilogy, Star Wars: The Old Republic, Batman: Arkham Asylum, Dead Space
- Местоположение: София, центъра на свето!
Re: Star Wars: The Old Republic
Да питам нещо, свързано с гилдиите - има ли БГ гилдия някъде там, в необятното пространство? И по случайност да е имперска?
Вратите на супермаркетите ме карат да се чувствам като джедай.
The Best написа:Нискостеблен хомосексуален плъх!
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Минотавъра
- Мнения: 1732
- Регистриран на: 08 Фев 2004 14:09
- В момента играе: Mozilla Firefox
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Щяхме да правим РСМ-гилдия, но се оказа, че няма достатъчен брой сериозни хора за това.gua543 написа:Да питам нещо, свързано с гилдиите - има ли БГ гилдия някъде там, в необятното пространство? И по случайност да е имперска?
Аз имам своя, в която членуват 5 души. Вероятно има и други, но не сме се засичали.
Remember when you could play multiplayer without 15-year-olds insulting your mother or questioning your sexuality? Good times...
Алкохола - враг на пола, с плодов сок - към полов скок!
Алкохола - враг на пола, с плодов сок - към полов скок!
- the_presator
- Мнения: 2699
- Регистриран на: 06 Фев 2009 21:49
- В момента играе: CSS, SW: Empire at War, Legacy of Kain
- Местоположение: Стара Загора
- Обратна връзка:
Re: Star Wars: The Old Republic
Веднъж да пуснат играта и ако е добра съм сигурен, че хора за гилдията ще има в изобилие
В последно време Минотавъра ме информира за нещата, които ме интересуваха, и може би играта ще ми хареса 
TheChosen1 написа:даджайците
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Mehavetosay
- Мнения: 1
- Регистриран на: 22 Авг 2011 22:05
Hello people,
It's Good.
- gua543
- Мнения: 248
- Регистриран на: 23 Юли 2011 19:38
- В момента играе: Crysis 2, Crysis 3, Mass Effect trilogy, Star Wars: The Old Republic, Batman: Arkham Asylum, Dead Space
- Местоположение: София, центъра на свето!
Re: Star Wars: The Old Republic
Хмм ами добре тогава. То и аз членувам в една, 58 човека, но ако някога решите да правите БГ гилдия, информирайте ме. Може и да помогна с нещо.
Вратите на супермаркетите ме карат да се чувствам като джедай.
The Best написа:Нискостеблен хомосексуален плъх!
Re: Star Wars: The Old Republic
През живота си не съм виждал толкова чакана игра, която същевременно да е такъв мазен, гаден, гнусен боклук. То и личи от 560 километра, майтап ли си правите.
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Минотавъра
- Мнения: 1732
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dr_gilotin
- Мнения: 691
- Регистриран на: 19 Дек 2008 23:15
- Местоположение: Пловдив
Re:
Не искам да троля или нещо от сорта, но тази игра ще хареса само на феновете на филма, иначе всички други няма да могат, да излезнат от чуството на WoW.Минотавъра написа:
Според мен хората вече запознаха да осъзнават че им трябва нещо по-различно от WoW или негов клонинг, та дори и SW:TOR
