Разработчик: Bethesda Game Studios
Разпространител: Bethesda Softworks
Платформи: Xbox 360, Microsoft Windows, PlayStation 3
Дата на излизане: 11 Ноември
ElderScrolls.comMediaVGA TeaserGameInformer ScansOfficial Trailer FullOverviewFor Bethesda Game Studios, Skyrim is a new beginning. The previous four numbered entries and their many expansions and offshoots told the story of the end of Tamriel's third era and the fall of the Septim dynasty of emperors. For the fifth numbered entry, Bethesda is taking its fans two centuries into the future. Skyrim isn't a direct sequel in the traditional sense, but rather the next major chapter in the prophetic Elder Scrolls. Similarly, The Elder Scrolls V: Skyrim gameplay takes new chances while staying rooted in tradition. A redesigned engine reveals a breathtaking world of rugged beauty. A thrilling new combat dynamic encourages flexibility and creative ability combinations. A rethought user interface abandons the cumbersome menus of yesteryear. And a new way of presenting interactive storytelling aims to reinvent the way players experience role-playing.Features/ChangesLeveling:Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.
Skills:Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accommodate players who want to specialize in a certain profession (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.
Story:200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.
Combat:They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.
Other:Third person view has been improved.
5 massive cities, more variation in caves and underground stuff.
Quests:Quests are much more dynamic now.
The quests are now more determined by how you build your character, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just disappear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropriate enemies to your level.
Conversations: Conversations aren't done in a zoomed in static shot anymore.
Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
Weapon smithing:Go to a forge and carve a new weapon out of red hot metal.
Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.
Duel: You may duel any NPC on the streets western style.
Inheritance: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry at you, but still give you missions.
Level-scaling: It is coming back.
Skills: 18 total, Mysticism is removed.
Perks: Abilities on level up.
Boosts: Pick stamina, health, magic boosts on level up.
Enchanting: This skill makes a return.
"Radiant storytelling" or Level Scaling 2.0: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."
Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button.
Sprinting: You can now sprint about!
Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.