Re: Official Diablo II 1.13 thread / PCM Multiplayer
Публикувано на: 01 Окт 2009 19:28
Не става работата с просто 2 диаблота. Иначе - Лоудър?
Форум на PC Mania
https://forum.pcmania.bg/phpbb3/
И по-важното :Not every change is going to appeal to everyone.
We asked for community feedback and a larger stash size was in the top three most requested changes.
--Higher resolution, which we unfortunately just can't do because it would fundamentally change the game and require a huge development investment to have the game/servers spawn enemies farther out, have them aggro from farther out, and even then it increases travel time to the player... it's just a mess. Apparently increasing the resolution in LoD was this gigantic issue so I think the idea of increasing it again makes some of the old time programmers want to curl up in a fetal position.
And new end game content, which we do want to continue adding, but just wasn't possible for this patch.
Явно няма да е epic enough. :/denik написа:Значи 1.13 няма да е епик
I think anything that's been hyped so much and has been so long in the making will never meet all expectations. Especially when there's such a huge range of what the word 'content' means to different people.
The best thing we can do though is just get it out there as soon as possible. The groans of 'not enough' are inevitable at this point methinks.
Това си се чака, определено.denik написа:еми начи чакаме диабло 3 направо
Sturm написа:бе еби го бе
ташаци са
кат се пада от високо много боли, и с WoW нещата се осират, сега и Д2, СЦ2 се бави...
-.-' аз си викам ,че съм напредналThe Chameleon написа:Преди повече от седмица я превъртяхме на Хел. xD
100%. Съществата ще се "появяват" на половината екран от теб и още по-късно ще тръгват да те бият след като си ги огледал. Ташак е без да се оправи aggro/spawn-a.denik написа:http://fidgit.com/archives/2009/06/play_diablo_2_in_high_resoluti.php
е добре де, това наистина ли е толкова бъгаво
За пореден път забавят пача с поне няколко седмици, поради Warcraft 3. Махнаха по-големия Stash, щото сървърите нямало да издържат.Update - 11/18
We've recently completed a revised version of the Diablo II 1.13 patch that removes the increased stash size. A larger stash will unfortunately no longer be a feature included in patch 1.13 due to the previously mentioned concerns. As higher priority work continues on Warcraft III we're hoping to complete our quality assurance tests for the 1.13 patch in the next few weeks. But as always, the types of issues that may appear and take higher priority are rarely foreseeable. We continue to plan a release based on our best intentions.
Patch 1.13
A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...
Major Bugs
- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
Minor Bugs
- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.
Specific changes/improvements
- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- Updated two Act 5 mercenary names to Klar and Tryneus.
- When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added support for '-nosound', '-window', and '-windowed' command line options.
Revised Skill balance for Player Character classes
Amazon
-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.
Assassin
-Shadow Master - Increased resistance range per point from 5-80 to 5-90.
Barbarian
-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.
Paladin
-Blessed Hammer - No longer ignores resistances of undead and demons.
Druid
-Werebear - Damage bonus increased by 15% across all ranks.
-Werebear - Increased health by 25% and armor by 1% per point.
-Shockwave - Synergy from Maul adds 5% damage per point.
Necromancer
-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.
Sorceress
-Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
-Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
-Lightning Mastery - Reduced overall effect by 15%.