Green_Dragon - в гугъл нищо ли няма ? Anyway, мисля, че е все още рано да се търсят теми и скинове по СК2. Виж, някой уолпейпър - да
StarCraft 2- настоящия изолатор от реалността(Updated:28/07)
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А ме имаше предвид под "ТОЯ" ?
Ти наистина си идиот. Бях слушал много за легендарния "White Face" , но не предполагах, че си ЧАК толкова тъп. Спирам. Нямам намерение да заливам темата в офтопик.
Green_Dragon - в гугъл нищо ли няма ? Anyway, мисля, че е все още рано да се търсят теми и скинове по СК2. Виж, някой уолпейпър - да
Green_Dragon - в гугъл нищо ли няма ? Anyway, мисля, че е все още рано да се търсят теми и скинове по СК2. Виж, някой уолпейпър - да
- OnePageLife
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Новинки... ;]
Dustin Browder, StarCraft II's lead designer, has started posting in the official battle.net forums yesterday under the nickname Cavez.
Today, he posted a big thread consisting of various answers for questions he had gathered from the battle.net forums. Here's an interesting quote from this thread:
I have collected a bunch of questions and comments from the various forums I have been reading and I thought I would respond to a few of the issues I have seen. Sorry it's not more.
Question: I have seen something in a screen shot that has not yet been explained. What his this thing?
I probably cant answer that question yet.=( Chances are its something old (not still in the game) or something in testing (something we arent all that sure about yet). So if you see it and there is no official word it means you get to guess while we are trying to make it work or are about to cut it.
Comment: The art doesnt seem as clear as it was in StarCraft 2. I worry I wont be able to instantly read what is going on in the game and that it will be confusing.
StarCraft played at a very fast speed. StarCraft 2 is going to maintain this same fast game play. So this is a very legitimate concern. We are always working on the balance between what looks great and what is easy to understand and read. This does take us a lot of time to do. Sometimes stuff doesnt read that well and you guys get to see it. The Zerglings that we showed in Korea are a great example. They dont have enough team color on them and they dont read that well. We talked about it a lot around here before we went to Korea and we decided that we were better off showing Zerglings than just leaving them out. So we are working on that unit, as we are working on lots of units and effects. The Mothership effects are in a similar state. They look awesome but they can (at times) cover up too much of the action. So we will be making every effort to dial these in to something that looks great but also allows you to instantly read everything in the middle of a complicated fight.
Comment: Unlimited selection or auto-cast or some other interface improvement is going to take all of the skill out of the game.
This is a very real concern that we talk about a lot on the team. Obviously we want to update our interface but at the same time skilled players MUST be able to show off their abilities. Our goal is to update the interface and then add a bunch more stuff that players can do to show off their skill. Ultimately there will be more to do in StarCraft 2 than there was in StarCraft. The only way players could handle this added functionality is to have an easier-to-use interface. My best current example is the Stalker, which requires a substantial amount of skill to use well in a game. There are some other examples from other races that I cant talk about yet. =( Also, on this front we are trying to add more. The Protoss are not done yet. I wish they had more stuff that would allow skilled players to show off their abilities. We will keep working on this.
Comment: I dont like the art or sounds on a particular unit. Or I dont like the unit idea at all.
I encourage folks to make posts about what they do and dont like. We do look at these boards (and at lots of others). Our community managers do collect a lot of feedback for us from these boards. We will definitely be taking note when the community doesnt like something and see what we can do. We still have a lot of time left to make this game so dont panic if you see something you dont like, but DO post about it. We want to hear what you think.
I also cant wait to see what folks think after Blizzcon. There is some new stuff to show as well as some changes to stuff you have already seen (and no I cant say what those changes are, we havent finished them yet). =) We are working really hard to make the game as fun as we possibly can so that the community can get a good look at the game in just a few weeks.
Dustin Browder, StarCraft II's lead designer, has started posting in the official battle.net forums yesterday under the nickname Cavez.
Today, he posted a big thread consisting of various answers for questions he had gathered from the battle.net forums. Here's an interesting quote from this thread:
I have collected a bunch of questions and comments from the various forums I have been reading and I thought I would respond to a few of the issues I have seen. Sorry it's not more.
Question: I have seen something in a screen shot that has not yet been explained. What his this thing?
I probably cant answer that question yet.=( Chances are its something old (not still in the game) or something in testing (something we arent all that sure about yet). So if you see it and there is no official word it means you get to guess while we are trying to make it work or are about to cut it.
Comment: The art doesnt seem as clear as it was in StarCraft 2. I worry I wont be able to instantly read what is going on in the game and that it will be confusing.
StarCraft played at a very fast speed. StarCraft 2 is going to maintain this same fast game play. So this is a very legitimate concern. We are always working on the balance between what looks great and what is easy to understand and read. This does take us a lot of time to do. Sometimes stuff doesnt read that well and you guys get to see it. The Zerglings that we showed in Korea are a great example. They dont have enough team color on them and they dont read that well. We talked about it a lot around here before we went to Korea and we decided that we were better off showing Zerglings than just leaving them out. So we are working on that unit, as we are working on lots of units and effects. The Mothership effects are in a similar state. They look awesome but they can (at times) cover up too much of the action. So we will be making every effort to dial these in to something that looks great but also allows you to instantly read everything in the middle of a complicated fight.
Comment: Unlimited selection or auto-cast or some other interface improvement is going to take all of the skill out of the game.
This is a very real concern that we talk about a lot on the team. Obviously we want to update our interface but at the same time skilled players MUST be able to show off their abilities. Our goal is to update the interface and then add a bunch more stuff that players can do to show off their skill. Ultimately there will be more to do in StarCraft 2 than there was in StarCraft. The only way players could handle this added functionality is to have an easier-to-use interface. My best current example is the Stalker, which requires a substantial amount of skill to use well in a game. There are some other examples from other races that I cant talk about yet. =( Also, on this front we are trying to add more. The Protoss are not done yet. I wish they had more stuff that would allow skilled players to show off their abilities. We will keep working on this.
Comment: I dont like the art or sounds on a particular unit. Or I dont like the unit idea at all.
I encourage folks to make posts about what they do and dont like. We do look at these boards (and at lots of others). Our community managers do collect a lot of feedback for us from these boards. We will definitely be taking note when the community doesnt like something and see what we can do. We still have a lot of time left to make this game so dont panic if you see something you dont like, but DO post about it. We want to hear what you think.
I also cant wait to see what folks think after Blizzcon. There is some new stuff to show as well as some changes to stuff you have already seen (and no I cant say what those changes are, we havent finished them yet). =) We are working really hard to make the game as fun as we possibly can so that the community can get a good look at the game in just a few weeks.
humanity... it is a thing, that is not meant to last...
- OnePageLife
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jediguardian
Точно от цвета на играча зависи. За к'во мислите че само на 1-2 скрийна е така???Tоny написа:Да. За това питам дали пък няма да зависи от цвета на играча - като в WarCraft - като си избереш,да кажем червен цвят,всичко по юнитите и сградите се оцветява в червено.OnePageLife написа:BTW, забелязахте ли че и кристала в пилоните също свети в оранжево, а не както е в сц1 - светло синьо.
- Manowarrior
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MARiNZ0 написа:Twilight Archon-а изглежда яко, а Tempest-а си е Дарк темплърски Кериър. Само не разбрах каква ще е ролята на Soul Hunter-ите при положение, че Immortal,Stalker и Colossus са си доста стабилни наземни единици.
аз не мисля че Soul Hunter-ите са наземни единици-въздушни са според мен виж хубаво видеото
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Пф... Е, ще се примиря, няма какjediguardian написа:Точно от цвета на играча зависи. За к'во мислите че само на 1-2 скрийна е така???Tоny написа:Да. За това питам дали пък няма да зависи от цвета на играча - като в WarCraft - като си избереш,да кажем червен цвят,всичко по юнитите и сградите се оцветява в червено.OnePageLife написа:BTW, забелязахте ли че и кристала в пилоните също свети в оранжево, а не както е в сц1 - светло синьо.
И кой точно съм ?Vermic написа:Tоny сам се издаде кой си.
;р едно здрасти не каза.
Е3 2007 Combat Units Interview
http://www.gametrailers.com/player/22205.html
@<mitko> Soul Hunter-ите са си наземни единици, просто използват hover технология
http://www.gametrailers.com/player/22205.html
@<mitko> Soul Hunter-ите са си наземни единици, просто използват hover технология
You can't kill me.
I'm already dead to this world.
I'm already dead to this world.
- OnePageLife
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- THE PREDATOR
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- OnePageLife
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Най накрая малко повече инфо за тераните!
The most interesting update is of course the new Terran units, which include:
* Submerging Supply Depot - You can now build a wall around the choke and not worry of blocking your own path!
* Viking - A walker unit which can transform into a flyer.
* Thor - A walker units which seems to be the new ground tier 3 for the Terrans.
* Sensor Dome - The new Comsat Station? A building which allows detection over a large area.
* Planetary Fortress - An upgrade to the Command Center which gives it lots of defensive features.
* And many more! Just open the above image and see it all!

quote:
Originally Posted by Karune
Just to confirm, these units revealed are official units that are being tested and played with in the current version of StarCraft II. Feel free to speculate, but always know that there is more information about all of these units, that'll be released over the coming months.
In the words of Dustin, "Nothing you see here is FINAL."
Enjoy
The most interesting update is of course the new Terran units, which include:
* Submerging Supply Depot - You can now build a wall around the choke and not worry of blocking your own path!
* Viking - A walker unit which can transform into a flyer.
* Thor - A walker units which seems to be the new ground tier 3 for the Terrans.
* Sensor Dome - The new Comsat Station? A building which allows detection over a large area.
* Planetary Fortress - An upgrade to the Command Center which gives it lots of defensive features.
* And many more! Just open the above image and see it all!

quote:
Originally Posted by Karune
Just to confirm, these units revealed are official units that are being tested and played with in the current version of StarCraft II. Feel free to speculate, but always know that there is more information about all of these units, that'll be released over the coming months.
In the words of Dustin, "Nothing you see here is FINAL."
Enjoy
humanity... it is a thing, that is not meant to last...
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