Аз съм в бетата и ше ви постна тука един гайд дето е видим само за хора от бетата.Некъф таен е.Снимките са много големи за това само линковете ще напиша там където ги има.
*C&C 4 Beta Gameplay Guide
Contents:
1) Deployment
2) Interface
3) TCN Capture Points
4) Tiberium
5) Research
6) Structures
7) Tech Structures
Command Points
9) Victory Points
10) Crates
11) Support Powers
1) Deployment*
Upon joining a game you will first have to choose which class you wish
to play as. After selecting, you may deploy your crawler anywhere within
your team’s spawn area marked by your team’s colour.
http://i6.photobucket.com/albums/y222/d ... ot0017.jpg*2) Interface*
http://i6.photobucket.com/albums/y222/d ... ot0018.jpg1.1 – Displays the length of time remaining in the game. Also displays
the number of Victory Points each team has (more info in section 9) and
which TCN nodes belong to each team (more info in section 3)
1.2 – The minimap… It’s the minimap
1.3 – When your crawler is destroyed, this button will allow you to call
on another crawler after a short delay.
1.4 – The info tab will show you information on any currently selected
unit or structure, showing you any and all available abilities the
selected unit can use.
1.5 – When the crawler is undeployed, this column displays which units
are currently constructed within the crawler, waiting for deployment.
The top square displays the unit currently in construction.
1.6 – Displays the current command point usage to command point cap.
(More info in section
1.7 – The current number of research points available. (More info in
section 5)
1.8 – Displays the current power usage to power cap. (More info in
section 6)
*3) TCN Capture Points*
http://i6.photobucket.com/albums/y222/d ... ot0020.jpgTCN Nodes are the main objective in C&C4. By holding more TCN Nodes than
the enemy team, your team will earn Victory Points (More info in section
9). To capture a TCN Node, you must move your ground units close to the
node. The more units you have near the node, the faster it will cap.
Air units can not capture TCN Nodes.
*4) Tiberium*
Unlike previous games, you do not harvest tiberium and you do not
receive money for doing so. In C&C4, tiberium crystals are dropped
periodically (Apoc assures us this makes sense in the story) in
pre-designated locations around the map.
http://i6.photobucket.com/albums/y222/d ... ot0019.jpghttp://i6.photobucket.com/albums/y222/d ... ot0023.jpgTo capture tiberium, simply command any unit to pick it up and return it
to any friendly spawn zone or “build and deploy radius” (More info in
section 7)
http://i6.photobucket.com/albums/y222/d ... ot0022.jpgSuccessful collection of tiberium will provide your team with additional
victory points aswell as research points. Green tiberium provides each
player in the team with 1 research point while blue tiberium provides 2
research points and slightly more victory points (More info in section 5
and 9)
*5) Research*
Research will provide your units and crawler with various upgrades and
unit abilities along with allowing you to progress through the tiers.
Each item of research costs 1 research point except when researching
tiers. Some research will only be available to you at higher tier levels.
T2 costs 5 research points
T3 costs 7 research points and requires T2 to be researched first.
To gain research points, you must collect tiberium crystals (More info
in section 4)
*6) Structures*
Structures are only available to the defence class. Structures can be
built in a radius around your deployed crawler or in a small radius
around an outpost (Buildable by dozers/slaves). Structures cost power to
operate (See section 2 for power usage/cap). Structures will only be
operational while the crawler is on the battlefield. If the crawler is
destroyed, all structures will be powered down until the crawler respawns.
Most structures can be upgraded individually and independent from the
research tab and research points.
*7) Tech Structures*
There are various captureable tech structures around the maps in C&C4;
each with their own unique use. Capturing these structures is the same
as capturing a TCN Node. Simply move one or more ground units near the
structure to begin capturing.
*7.1 – Build and Deploy Radius*
http://i6.photobucket.com/albums/y222/d ... ot0026.jpgCapturing this structure provides your team with an extra spawn area for
crawlers. Tiberium can also be dropped off in these areas aswell as
providing any deployed crawler with a build time decrease within it’s
area of effect.
*7.2 – Artillery Turret*
http://i6.photobucket.com/albums/y222/d ... ot0025.jpgThis structure will provide long range artillery fire against any enemy
ground units. It is effective against all types of ground units.
*7.3 - Junk Yard*
http://i6.photobucket.com/albums/y222/d ... ot0028.jpgThe junk yard is a non-capturable tech structure and serves as an
alternative method of recycling units. Simply order a unit you don't
want, into the Junk Yard and it will be recycled into a crate (More info
in section 10) at no cost to victory points (More info in section 9).
http://i6.photobucket.com/albums/y222/d ... ot0029.jpgYou will notice that as you recycle more units this way, the blue bar
will continue to fill up. When this bar is filled, the junk yard will
provide the player with a blue crate (More info in section 10).
http://i6.photobucket.com/albums/y222/d ... ot0030.jpgThese are the only three tech structures currently shown in the closed
beta.
*8) Command Points*
Each units cost command points to make with a cap on how many command
points you can have on the battlefield at any one time. The number of
command points a unit costs also represents the number of victory points
that unit will cost your team if it is destroyed (More info in section
9). Crawlers also cause significantly more victory points if destroyed.
You can however recycle units you do not want without cost to victory
points. To do this, select the unit(s) you don’t want and press the
delete key. Recycling units will take a short period of time; during
which, you will not be able to control them, they will not move or
attack any enemy and can be destroyed by the enemy during this time)
Command point cap will scale depending on how many players are in the game.
*9) Victory Points*
Victory points win the game. You can earn victory points for your team
by capturing and hoolding the majority of TCN nodes around the map and
collecting tiberium crystals. You will lose victory points for any units
or crawlers lost through battle.
Curently, 2500 victory points are required to win.
*10) Crates*
In C&C 4, when killing or losing units there is a chance that the unit
will leave behind a crate. You can collect these crates by simply
ordering a unit over it. The green crate is the most common crate that
you will find as all classes can produce green crates. Green crates
provide the collecting unit with an instant promotion.
Blue crates can only be produced by the offence class and is a bit rarer
to find than green crates. Blue crates provide the collecting unit with
an instant weapon upgrade, improving it's combat effectiveness.
*11) Support Powers*
When playing as the support class, you will have access to a variety of
support powers at your disposal. When you open the support power menu,
you will see 5 columns of support powers to choose from. Upon double
clicking your support powers, they will be added to your support power
bar so they will be available to use.
Each column in the support power menu represents the required level of
support "bars" needed for that power to be used. Column 1 support powers
require only 1 bar to be filled while column 5 support powers require
all 5 bars to be filled.
As you play the game, you will see the support bars filling up by
itself. You can increase the rate of which these bars fill up through
active combat, collecting tiberium or capturing structures around the map
*Note:*
To access units like the Mastodon and Kodiak and to access some high
tier upgrades, you need to press the "page down" button on your
keyboard. This is only a quick fix since once the game is finished you
won't be able to build every unit and thus the box is big enough at that
point.