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Тема за ММОРПГ - Mortal Online
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Автор:  Reaver [ 12 Апр 2008 10:03 ]
Заглавие:  Тема за ММОРПГ - Mortal Online

Сигурно се чудите какво бесове са ме прихванали, че да пусна тема за такава игра. Еми никакви, просто играта си изглежда добре и звучи адски добре. Всъщност от това, което прочетох звучи като TES Online, което си е интересно, нали?



Overview:
Mortal Online is a first-person MMORPG in a fantasy setting.
Mortal Online is a next generation PC MMORPG both in terms of graphics and gameplay. There are no PvP zones, only an open realistic world where you are free to choose your own path. Experience true real-time combat where you decide every move your character makes and where your personal skill really matters.
Build your own house, or set up a guild to build a keep. With enough power, violence or diplomacy, you and your allies will be able to rule an entire nation.
Choose from many different races and professions. You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world. Devote your life to crafting, combat, magic or trading. Discover new skills, tools and resources. Or be the first to explore new areas to put your name on the map.

Features:
- History does not repeat itself:
Is your goal to face a legendary monster? Well, that is usually suicide – if you can find one. But if your guild would actually manage to kill one, it’s dead. Gone. Rare monsters and quests do not resurrect or come again, whether it’s an ancient beast, a crumbling temple, an island rising out of the sea or a great ritual that fails or succeeds. You might get away with an item never seen before, or the unique scar that tells about the experience. There are not many of these opportunities but they are usually important enough to affect the whole world and its history. All you have to do is be at the right place at the right time.

- Real skill, real-time combat:
We want you and your character to be one. Your skills as a player combined with the skills of your character will determine the outcome of any PvP or PvE fight. In the first person perspective of Mortal Online you virtually perform every action your character does – there is no such thing as automatic combat or your character doing the job for you. Aim and strike anywhere you want, and experience your characters combat skill increase as well as your own.

- Live the free world:
In Mortal Online we want you to be free. We create a world for you with a minimum of rules but with endless possibilities, meaning you decide the path and goals of your progress, and where your actions are reflected back upon the world. As you decide the fate of your characters during their lifetime, responsibilities and consequences arise with many different options to choose from:
Do you want to walk the dangerous path of thieves and assassins? Or would you choose the path of the honorable, using law and strength to prevent the murderers from ruling the world?
Choose to be a lone wolf or hermit by finding a secluded place to build your house for storage or studies. Or form a guild with others that desire a keep and eventually a fortress.
Steal from or slay whoever you want and loot their items, but prepare for the aftermath and watch out for the long arm of the law.
Devote your life to a crafting profession and become famous for your reliable quality goods. Discover new formulas and recipes and explore the lands to find unique tools and resources.
Choose to believe in one of the Gods and watch its power grow. Fight heretics and burn their temples to rob their Gods of power. Or start a new cult: with enough believers your God might be powerful enough to enter the Pantheon.
Explore the world to discover new places and name them. Venture into ancient caves and temples to find the buried history of the world, including its forgotten knowledge, spells and items. New resources are to be found everywhere in flora, fauna and minerals.

- Next generation graphics:
With Mortal Online we aim to take the MMORPG experience to a different level by creating a fantasy world that is believable and cruel, and that vision requires both realistic graphics and sophisticated gameplay.
To meet these highly set standards we use a state of the art engine as well as a comprehensive toolbox. Unreal Engine 3 is our weapon of choice, and together with Grome and Speedtree we are able to make our vision a reality: a world of detailed characters, realistic terrain, lifelike creatures and intricate detail all coming together to immerse you visually.


FAQ:
Q: What is an MMORPG??
A: A Massively Multiplayer Online Role-Playing Game (MMORPG) is a game that lets thousands of players connect to the same game world (server), where they can adventure and interact in many different ways. Every players progress is stored in the same game world.

Q: What is Mortal Online??
A: Mortal Online is a first-person MMORPG in an open player-controlled fantasy game world for the PC. Player versus Player (PvP), or rather Player to Player interaction plays an important part in Mortal Online as trading, learning, combat, rumors and alliances are largely dependent on communication between players.
Our approach to character creation, character progress and skills are to get away from hours and hours of pointless grinding and quickly immerse you into the community – once there, your real journey begins.

Q: Can I have more than one character on my account??
A: Yes. By creating an account you create your own Deva, or “shared soul”, in the game. Your Deva can have several characters connected to it. The Deva grows in power as each of your characters do and can even learn skills that all your characters will benefit from. Read more about skills and the Deva further down.

Q: Will there be different playable races in Mortal Online??
A: Yes, there will be different races in the game, each with their own unique characteristics and cultures. More information will be added as the development progresses.

Q: What classes will I be able to play? Are there class restrictions??
A: You will have many different classes to choose from ranging from the traditional warrior, thief and mage types to some special classes intimately connected to the game world. Also, some classes are reserved for veteran players.
Mortal Online will have class restrictions for several reasons, the main one being that we want to encourage interaction between players. For instance, forming an independent guild that can manage entirely on its own will require a broad spectrum of characters, not just a few with all the necessary skills. The same goes for the lone wolf warrior – to be really successful in the world you need to interact with other characters by studying for them or at least by purchasing crafted goods you cannot make on your own.
You are not limited to one character and one class though. Your Deva (account) can hold several characters that will benefit from each other in different ways.

Q: How many character levels are there in Mortal Online??
A: None. We have no levels and therefore no level restrictions - i.e. certain levels needed to reach an area or to be able to handle a specific sword. You are free to travel the world in any way you like, limited only by the terrain, mode of conveyance or dangers in the environment. In the same way you can use any sword you like, provided you have the necessary skills to wield it.

Q: How does the skill system work??
A: Skills are very important in Mortal Online, as they define what you can and cannot do, sometimes even what you can and cannot see. The skills you can learn are restricted by your class, this means that a warrior cannot learn each and every magic school, for example.
Two types of skills are Action Skills and Learning Skills. Action Skills will typically be trained by being used in the game, while the majority of Learning Skills are trained in the background and requires some time.
To lessen the tedious work of training a character from scratch, if you for example want to alternate your play time between a mage and a blacksmith, we have a group of skills called World Skills. The World Skills are connected to your Deva and will improve no matter what type of characters you are playing. This way if one of your characters for example explore the map or learn about history, so does all of the other characters connected to your Deva.
More intricate details of how the skill system works will be described later.

Q: Will Mortal Online be another clone of that game??
A: Definitely not. There are two main categories in the MMORPG genre which are often referred to as “Theme Park” and “Sandbox” respectively.
The overwhelming majority of MMORPG’s today belong to the Theme Park category. A Theme Park is often carefully planned and can deliver some very unique attractions. On the other hand, the attractions usually require you to be of a certain age or length to ride them, you have to stand in line, and none or minimal interaction is needed from your part. Like a real theme park it always looks the same and chances are you grow tired of the rides after 20 times or so, unless the theme park creates new exiting rides to keep the park entertaining.
In a Sandbox game you are able to create your own rides, and you interact with other players most of the time instead of NPCs. Every time you play will be a unique experience as the player interactions determine the outcome, and the world changes and reacts dynamically to their actions. This type of game typically lasts longer, but requires more involvement by the players.
Mortal Online is a true sandbox game, and with its focus on a realistic graphic style and the deep skill- and PvP-system, it is far from the typical MMORPG fantasy games seen today. The open and player controlled world is just one of the many features that makes Mortal Online unique.

Q: How much will it cost??
A: Mortal Online will require a monthly fee similar to other MMORPG’s on the market.

Q: What is the PvP like in Mortal Online??
A: Our game differs from most other MMORPG’s in the way that it is based on PvP and player interaction – the PvP is not a feature added on top of “the real game”. This means that Mortal Online is played on PvP servers only. Your chances of success in the real-time combat are based on your skills as a player, however character skills and equipment is of course an important factor to victory as well.

Q: Is there any PvE??
A: Yes, the world is vast and large parts lies waiting to be discovered. Besides the hunting of common and rare animals any traveler is bound to face savage beasts or scavenging mobs. Explorers of the non-human or ancient cultures will find their denizens highly unlikely to leave their treasures unguarded. Some very unique creatures roam the world as well, and to confront them you will need creativity and cooperation with other players.

Q: What is Star Vault??
A: Star Vault is a newly formed independent game company in Sweden, and with independent we mean self-owned. We are a very small team of developers with years of experience in the MMORPG genre among others, and our common goal is to develop the games we want to play ourselves. To put it simple: we have chosen to be independent as it gives us the opportunity to develop games without the boundaries of a large publisher.

Q: Is this game for the casual or hardcore gamer??
A: With its deep game system, Mortal Online will probably be regarded as hardcore by many, but we hope that our hybrid skill advancement system and freedom to choose your own style of play will appeal to both casual and hardcore gamers. Mortal Online won’t require you to put hundreds of hours of game play to be able to join your more experienced friends or contribute to the game world. However, Mortal Online is not a point- and click game where only the stats of your character decides the outcome of a battle, and that may indeed be regarded as too hardcore for some.

Q: Is Mortal Online comparable to any other game out there??
A: It’s never easy to compare your work to others. The core team comes from the beta days of Ultima Online and wants to build a PvP game in the same spirit but with today’s technology. Some of the very first MMORPG’s had features we have always seen as primary for the genre, and we are surprised to see that so few have developed games based on those features since that time. In short, we find many of today’s MMORPG’s impressive and fun, but see most of them as “cooperative PvE” games with only rudimentary PvP functionality. This makes us even more determined to see our vision come true in Mortal Online.

Q: When will it be released??
A: During summer 2009

Q: Will there be a beta release??
A: Yes, a beta which will be announced at a later stage.

Q: How long has Mortal Online been under development??
A: We started planning Mortal Online back in early 2002, but the project really took off in 2005.

Video

Автор:  Кain [ 12 Апр 2008 10:36 ]
Заглавие:  Re: Тема за ММОРПГ - Mortal Online

Ъ тъпо.Хич не ме кефи

Автор:  The Chameleon [ 12 Апр 2008 11:45 ]
Заглавие:  Re: Тема за ММОРПГ - Mortal Online

Трейлърчето е мега добро и като цяло идеята е зарибяваща, Лятото 2009, има време, но го виждам като много потенциален проект. :D

Автор:  Lord of the dreams [ 12 Апр 2008 22:51 ]
Заглавие:  Re: Тема за ММОРПГ - Mortal Online

Наистина ще е може би ММО-то с най-добра концепция и идеи(да,НАЙ-ДОБРА от всички),но ще изисква месечна такса и ще влезе в сянката на прехваления УоУ,за нещастие. :(

Автор:  Chernobyl [ 12 Апр 2008 23:05 ]
Заглавие:  Re: Тема за ММОРПГ - Mortal Online

#### Добре бе дееба!! ####

Отначало клипа беше чистата битка при Минас Тирит!Още като го видях то направо 1 към 1.
Второ му давам минималните изисквания да са около 1,5 ГБ РАМ и 8800 нвидия и най вече пет ядрен процесор!
Графиката е добра!Даже е мега добра.Уф ама да не забравям че тва е видио ве :Д
Тази игра ще има няколко месеца живот след което ще умре забравена или ще е играна от не повече от 500 човека :С Аз какво друго мога да кажя освен че благодарение на такива игри като тази играчите на УоУ стават все повече и повече...Защото всяко ММО има повече от 100 идеи взети от УоУ.Ще дойде времето в България (рано или късно)когато всички ще сте имат възможност да си плащат за УоУ и ще го правят без да се противят :Д Щом 11 милиона могат значи всички могат :Д

Автор:  Sentry [ 12 Апр 2008 23:12 ]
Заглавие:  Re: Тема за ММОРПГ - Mortal Online

За видео карта не вярвам минималните да са повече от 6800 256 рам. Смисъл то си е Unreal 3 engine, a пък той не е много нов. Едва ли за ММОРПГ ще надуват графиката допълнително.

Автор:  v3n0m [ 13 Апр 2008 09:05 ]
Заглавие:  Re: Тема за ММОРПГ - Mortal Online

Клипчето е тъпичко.В смисъл няма нищо общо между каквото се пише и каквото се показва.Само накрая малко беше интересно ;)

Автор:  Siedun [ 13 Апр 2008 11:51 ]
Заглавие:  Re: Тема за ММОРПГ - Mortal Online

Ех, то да ставаше само с добрите идеи.Идеи има всеки, но реализацията е трудна.И точно тук идва мястото на моя песимизъм.Хубаво е да си поставят такива цели, хората, но малко вероятно да ги осъществят както трябва :roll: .

Автор:  Kamelot [ 13 Апр 2008 22:15 ]
Заглавие:  Re: Тема за ММОРПГ - Mortal Online

Eми 1 нещо не ми харесва.
Тва дето като се направи нещо си остава направено и аз поне го разбирам така че тея гийковете дето жицат по 26/7 нали ше минат сички яки куестове и после нормалния играч ше лапа

Автор:  Sentry [ 13 Апр 2008 23:03 ]
Заглавие:  Re: Тема за ММОРПГ - Mortal Online

Ми не, тъй като всички почти предмети ще са player made то постоянно ще има нужда от материали и така ще могат да се дават куестове от гилдии и т.н. Плюс това едва ли играта ще остане без чудовища, смисъл ще се появяват нови и нови, но не на същите места и може би не същите чудовища. То едва ли ще има хора, които ще могат да изпълнят всичко, а и да има, те най-вероятно ще се бият за земя, където да могат да си построят замъците и т.н.

Автор:  Omega-x [ 14 Апр 2008 06:11 ]
Заглавие:  Re: Тема за ММОРПГ - Mortal Online

Мчета, четем, препрочитам и как да ви кажа, че повечето от тия неща съм ги виждал и изпитвал. Нищо ново под слънцето. Сори.

Автор:  SZ [ 17 Апр 2008 18:55 ]
Заглавие:  Re: Тема за ММОРПГ - Mortal Online

:bg: :icq25:

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