Ето малко полезна информация, предоставена от Близард.
Karune
Blizzard Poster
Starcraft 2 Q&A - Batch 1
What is this:
http://temporal.pr0.pl/varia/SC2/ss1-hires.jpg -
http://temporal.pr0.pl/varia/SC2/addon2.png ? It appears to be a drop ship of some type maybe, can we comment on this unit?
The unit seen is a building add-on, and we'll be revealing more on the Terran building upgrades in the future.
What type of scripting language is being used? Aspiring map/mod makers would like to know.
StarCraft IIs editor features a proprietary scripting language that is based largely on C with some special parameters specific to the game. Of course, for most users, they will have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the particular details of the scripting language. Well release further information about the world editor as we move forward.
Players have pointed out that the nuke laser dot graphic showing their destination is quite a bit larger and more noticeable than the original games. Is this a finished graphic and are we intending to make incoming nukes easier to spot now?
In the announcement gameplay video the incoming nuke marker was shown as if launched by the player. To other players it will still be shown as a smaller dot very similar to the classic StarCraft nuke.
The mothership time distortion doesn't seem to stop all incoming projectiles or fire, what exactly does it protect against?
The Mothership time-slowing ability is intended to deal with all types of incoming attacks, although only incoming missiles were shown prominently in the announcement gameplay video.
Re: Game Balance
The announcement gameplay video used more than a few tricks to show off each unit. The Mothership for instance was set to be indestructible for a good portion of the time it was on screen, as well as having additional energy so that we could display all of its special abilities in a shorter amount of time than would normally be possible. In addition to the multiple changes made just for the video, the gameplay in the video is not indicative at this time of what the final balance will be. The announcement gameplay video was showing off the game and units in the coolest way possible, and not necessarily in a way that would resemble an actual match.
Re: Game Speed
As some of you may have seen in the developer panel held at the Worldwide Invitational after the announcement of StarCraft II, it was revealed that the gameplay in the announcement video was shown at Normal speed so that we could really showcase it and let everyone see the detail and work put into the game. There will still be the faster game speed settings many players are used to from the original game.
Casual Player Friendly?
Starcraft 2 will indeed be quite geared to the 'hardcore' players, but it will also be able to bring in the new generations of RTS players as well. We all started as a 'noob' at one point. As a community, it is a high priority for us to get as many people involved in the Starcraft and Warcraft franchise across all interest levels, which also go beyond just that of competitive gaming.
Discussing Starcraft Contests/Events
Karune seems very eager to "work with the community to deliver activities and events that you, the fans, want to see." He made this thread to facilitate brainstorming for ideas.
I'm happy to say, a few of these ideas have already been in the works, and I hope further ideas will help fan sites along with myself generate engaging content for you guys.
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Keep the ideas coming, as I promise these will not be heard on deaf ears.
PC Gamer Magazine
Yup it's official, there are new Protoss units shown in the latest PC Gamer magazine, as well as gameplay shown on their demo CD. I'd go grab a copy now
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don't miss out.
Starcraft 2 Q&A - Batch 2
Karune is looking at the questions submitted on this thread.
The answers given below reflect StarCraft IIs game mechanics at this early stage of development. These mechanics are subject to change with further testing and balancing.
1) Will players be able to select multiple buildings simultaneously?
We are directing much attention to polishing and improving the user interface. On that note, players will definitely be able to select and build from multiple buildings at the same time. You cannot drag-select buildings, but you can shift-click on them and add them to a control-group for ease of unit production.
2) Will workers auto-gather resources if the rally point is set to a mineral node or a geyser?
Of course.
3) Will we be able to select more than 12 units at the same time?
Currently, unit selection is unlimited, but this may change with further development and testing.
4) On a given map, will there be one Mothership per map or one Mothership unit per Protoss player allowed?
We are still testing out many possible circumstances in order to make skirmishes more fun and challenging. At this time, each Protoss player will be able to have only one Mothership at a given time, but as mentioned, everything is still subject to change.
The Terran's Iceberg
In regards to all the Terran concerns, don't worry because just as the Protoss were the primary focus of the gameplay trailer you saw, when the time is right, a focus will move towards the Terran faction. At that time, is when you'll truly see the innovations and improvements made to this faction.
Trust me, you guys are only seeing the tip of the iceberg.
Karune's Hints
Any current hints that Karune has given regarding future events/updates/etc will be placed in this section. When these hints come to fruition they will be removed keeping this section relevant. Oldest are first.
yes there will be SC2 updates too that'll be awesome
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You can expect to see more events for Starcraft and Warcraft RTS fans to get involved in
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Over time you'll get the hang of my... "right around the corner," but no, it isn't BlizzCon
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That'd be "in a month and two weeks."
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[Does] blizzard has any ideas in mind for starting a system for fan sites and the like.
More info relating to this topic will actually be surfacing on Battle.net...just around the corner.
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The Starcraft2.com will indeed be updated consistently
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I hope you guys are excited, because the crowds in no doubt will be going crazy at the StarCraft II Demo Stations [at BlizzCon].
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Eh, Karune, making updates on friday may sound cool, but - with the friggin' spammers and trollers on this site who decide to infest this forum with their filth on weekends - we wont be able to discuss it without incuring frustration.
Maybe - thanks to them - delay it until monday so that we can talk about it without problems.
Either that or put something on friday and then do the next one on monday, considering expectations are high right now.
Just a thought.
That is a good idea. I will forward that to the web team. Though I don't know if it will apply to the next few updates...