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но с големо съ̀рце
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В момента играе: A dance with rogues
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Публикувано на: 17 Юни 2006 19:20


Добре,че казахте th,а не aw,че тъкмо си направих "ловец на съкровища". :P
А символи,предполага,че +dex-con ще е добре :?
btw какво е това MM свързано с дагеристите???Mighty Mortal ли е?Какво прави,всичко за него искам :twisted:

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Публикувано на: 17 Юни 2006 21:24


Mighty Mortal мисля е SA на някой дагери (или както му викате ъпгрейд)
Знам ,че Демон Слорд има такова ,ефекта е да увеличи шанса на Дедли Блоу с 55 % май беше
Според мен може да ползваш -CON +STR защото дагерите имат слаба атака,но нз,тук дума има Flameblind :D

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(Нюклеър лаунч детектед :gredande: ) :gracho:


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Публикувано на: 18 Юни 2006 08:59


Ice Phoenix написа:
Mighty Mortal мисля е SA на някой дагери (или както му викате ъпгрейд)
Знам ,че Демон Слорд има такова ,ефекта е да увеличи шанса на Дедли Блоу с 55 % май беше
Според мен може да ползваш -CON +STR защото дагерите имат слаба атака,но нз,тук дума има Flameblind :D

Might Mortal го няма в играта от C3 насам... Иначе увеличаваше с 40% ако не се лъжа шанса на specials да влезнат - което дефакто прави blows да удрят почти винаги.
Daggers имат много малко нужда от STR - тяхната атака е базирана на skill power и DEX, STR играе много малка роля. Така че -STR +DEX, определено не е препоръчително -CON, тъй като почти всеки melee има някакъв вид stun.

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Sic vis pacem, para bellum


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Публикувано на: 18 Юни 2006 09:02


ULTIMATUM написа:
И Flamebird Paradise е C4 и сичко работи включително и Auto-SS :D

Всичко работи ? Вярвай ми, работят има няма 30% от играта, която е в официалния сървър...

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Публикувано на: 18 Юни 2006 12:43


Flameblind написа:
Might Mortal го няма в играта от C3 насам... Иначе увеличаваше с 40% ако не се лъжа шанса на specials да влезнат - което дефакто прави blows да удрят почти винаги.
Ааа я за защо са продавали Crystal Dagger/ Might Mortal +4 за 120 000 000, като със друго SA струва 20-тина милиона. :wink:


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Публикувано на: 19 Юни 2006 11:57


И аз това си мисля :? :? :?И мисля,че видях в guru че чак в C5 май ще ги махат :roll: Явно и Flameblind не е съвършен... :P За първи път го виждам да греши :roll:

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Публикувано на: 19 Юни 2006 12:54


Вuddy написа:
Ааа я за защо са продавали Crystal Dagger/ Might Mortal +4 за 120 000 000...

Отговорът е съвсем съвсем, ама наистина съвсем прост :) - защото има глупаци, които да го купуват за толкова :wink:. Реално цената е една и съща, защото разходите за всички видове SA на определен Weapon са почти еднакви(малката разлика идва, ако си си купил cry, а не си го lvl'нал сам).

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Публикувано на: 19 Юни 2006 13:52


OMFG!!!!!!!

какво ше кажете за прокълнатия меч!!!

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The cursed sword 'Demonic Sword Zariche'
The Zariche was a weapon of massacre owned by Bremnon, one of the four devil gods and the symbol of jealousy and inferiority.
Any monster in the world can drop this item. However, only one can exist per server.
Cannot be traded, dropped or destroyed.
When the Zariche drops, darkness will fall on the whole world for a brief moment, the ground will shake and there will be an announcement as a system message.
The character that picked up the item will immediately become chaotic, and his/her CP and MP will be set to 100%.
At this point, the player's Karma will be at Max, and nothing will bring that number down.
The Zariche will auto-equip when picked up. The player cannot unequip the sword at will.
The sword self-destruct itself after a certain amount of time. It will decay faster if no PKs are committed while it is equipped.
When the owner of the Zariche dies, the item dissappears or drops.
Even if the Zariche's owner no longer logs onto the game, the item will disappear after a certain time.
The owner of the Zariche will receive a periodic system message alerting the owner of how much life the item has left.
Fighting and partying
The character with the Zariche will be forced to follow the following:
Cannot attack players under level 20
If a player below level 20 hits a character with the Zariche s/he will be fossilized.
If a player hits the Zariche owner (but not with a physical/magical skill), the player's CP will immediately drop to 0.
Fights between the wielder of Zariche and other players will not result in PK penalties such as XP loss, item drops, increased karma.
The wielder cannot form parties with other players
If a player picks up a Zariche while in a party, s/he will automatically be rejected from the party
The wielder of Zariche cannot use the party matching system nor a raid channel.
The wielder cannot receive outside heals or buffs, nor give them. Self-buffs are allowed.
Pets and summons can be summoned, but the wielder cannot ride any pets.

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ABYSS WALKER/GHOST HUNTER
Skill Changes
- Freezing Strike: Duration has been reduced.
- Blinding Blow: Reuse time reduced. MP usage have been halved. Duration have been increased to 15s. Instant Kill Effect 1 chance added. Tricks the enemy to show his back.
- Deadly Blow: Instant Kill Effect 1 chance added.
- Backstab: Instant Kill Effect 1 chance and Critical Skill effect (damage x2) has been added. Damage formula has changed so that damage from usage of SS has increased rather than damage from basic attack. It will damage HP directly and bypass CP when used against PC. If the Instant Kill Effect 1 triggers, HP becomes 1 instead of CPs (Unconfirmed, it worked in that way in the PTS).
- Drain Health: MP usage reduced.
- Trick: Mind property added. Effect of target cancelation has been added.
- Lethal Blow: Cooltime reduced.
- Bluff: MP cost reduced to 35.
- Focus Power: MP cost reduced to 35.
- Vicious Stance: Adds a bit more critical damage to stab skills..
New Skills
- Might Mortal (58): Increases player's change of landing lethal skills for a short period of time. Available when one is equipped with a dagger type weapon. Level 1-5. 2 minutes self-buff. 10 minute cooldown (can be shortened with buffs, etc. up to 6-7 minutes).
- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. Level 1-10. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9.
- Summon Treasure Key (46): Summons treasure box keys. Uses key of thief. This skill have been tweaked after the PTS so the info about the number of keys obtained is outdated.

BISHOP/CARDINAL
Skill Changes
- Sleep: Skill use has been increased.
- Hold Undead: Success rate has been increased.
- Peace: Mind property added. Success rate has been increased.
- Might of Heaven: Holy property added.
- Disrupt Undead: Holy property added.- Holy Weapon: Casteable only on party members.
- Berserker Spirit: Casteable only on party members. Added Evasion penalty. Level 1 Evasion -2.
- Mass Resurrection: Area of effect has been increased greatly.
- Greater Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs.
- Greater Group Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs.
- Greater Battle Heal: No changes.
New Skills
- Trance (56): High landing rate. Duration 15s. Fast casting speed. Nearly instant Cooldown. Levels 1-10.
- Major Heal (56): Heals HP instantly. Casting speed similar to Greater Heal. Heals more than Greater Heal. Costs 1 Spirit Ore. Level 1-10. MP Cost same as Greater Heal. Can only be cast on Party Members.
- Major Group Heal (58): Heals HP instantly to party members. Casting speed similar to Greater Group Heal. It heals more than Greater Groupe Heal. Costs 4 Spirit Ore. Level 1-10. MP Cost +50% than Greater Group Heal.
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown.
- Mana Storm (58): Burns surrounding enemies MP.
- Magical Backfire (56): Increases enemy's MP use for a brief moment.
- Turn Undead (56): Puts undead targets in a state of fear, causing them to run away. Chance of kill. Uses Spirit Ore. Works against Necromancer Summons.
- Erase (?): Destroy summon. High landing rate. Uses Spirit Ore.

BLADEDANCER/SPECTRAL DANCER
Skill Changes
- Freezing Strike: Duration has been reduced.
- Agression: Can be used on players.
- Drain Health: MP usage reduced.
- Dances MP Cost and range have been reduced (Unconfirmed, just rumors about it).
New Skills
- Demon Bladedance (55): Decreases the p.atk and m.atk of surrounding enemies for a brief moment. Can be used when equipped with dual swords. Low land ratio. Decrease P.Atk about 35%.
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Shackle' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.

BOUNTY HUNTER/FORTUNE SEEKER
Skill Changes
- Whirlwind: Ignores shield defense.
- Hammer Crush: Ignores shield defense.
- Earthquake: Ignores shield defense.
New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3.
- Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.

DARK AVENGER/HELL KNIGHT
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Agression: Can be used on players.
- Hate Aura: Can be used on players.
- Hamstring: Duration has been reduced.
- Corpse Plague: MP usage and range have been decreased.
- Touch of Death: HP usage has been decreased. Changed to remove up to a maximum of 5 buffs.
- Horror: Mind property added.
- Drain Health: MP usage reduced.
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
New Skills
- Judgement (55): Strikes with a gathering of dark energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Dark attack attribute. Debuff decreases accuracy by 9, lands at a very low rate. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill.
- Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Arrest' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.

DESTROYER/TITAN
Skill Changes
- Whirlwind: Ignores shield defense.
- Fatal Strike: Ignores shield defense.
- Hammer Crush: Ignores shield defense.
- Earthquake: Ignores shield defense.
- Crush of Doom: Ignores shield defense.
- Rage: Effect for 1 handed sword/blunt is the same as it is now. The penalty for weapons other than sword/blunt/polearm is unknown. Two handed sword/blunt weapons get a bonus to accuracy (Level 1 Accuracy +2, Level 2 Accuracy +4). Two handed sword/blunt/polearm weapons get a bonus to attack power about +10% (Level 2 goes from +55% to +65%).
- Frenzy: Effect for 1 handed sword/blunt is the same as it is now. The penalty for weapons other than sword/blunt/polearm is unknown. Two handed sword/blunt weapons get a bonus to accuracy (Level 1 Accuracy +2, Level 2 Accuracy +4, Level 3 Accuracy +6). Two handed sword/blunt/polearm weapons get a bonus to attack power about +100% (Level 3 goes from +200% to about +300%).

New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.
- Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.
- Wide Attack (58): Increases number of targets affectable using pole attacks. Usable when one is equipped with a spear type weapon. Selfbuff. Duration 2 minutes. Cooldown about 30 seconds. Level 1-5. The increase is unknown.
- Zealot (58/66/74): Receives the power of the guardian, causing an increase in combat ability for a short period of time. Drains HP while in use. Can be used when HP falls below 30%. Selfbuff. Duration 1 minutes. Reuse time is the same as Lionheart. If a weapon is equipped and you don't have the weapon mastery for that weapon this skill just gives you the Movement speed bonus. Increased Critical damage. (Unconfirmed, this bonus changes for Tyrants).

Code:
Lv1: Atk.Speed +10%, Accuracy +6, Movement Speed +10, Healing Recovery -??%.
Lv2: Atk.Speed +20%, Accuracy +6, Movement Speed +20, Healing Recovery -??%.
Lv3: Atk.Speed +30%, Accuracy +6, Movement Speed +30, Healing Recovery -??%.HP consumption when activated and per tick is unclear so this info can be outdated/misstranslated: It costs 200HP when activated, it consumed 150CPs per tick until CPs are gone and then 150HPs per tick but just while moving, HP/CPs don't decrease if you are stationary. The effect will disappear if HP is healed above the 40% after it has been activated (this maybe changed, because a penalty to Healing Recovery has been added).
- Inferno Body (58): Adds a fire element to physical attacks and increases player's resistance to fire attacks. From korean testimonals the the dmg per hit with inferno body on was increase about 100dmg. For tyrant it would be 50 dmg more per fist, which would be 100dmg increase although. It also adds dmg to skills. It's an active skill.

ELEMENTAL SUMMONER/ELEMENTAL MASTER
Skill Changes
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200.
New Skills
- Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.
- Mass Surrender to Water (58): Decreases resistance to Water in enemies surrounding the summon. Increases slightly higher resistance to Fire attacks. Uses spirit ore.
- Wind Shackle (?): Reduces target's attack speed.

ELVEN ELDER/EVA'S SAINT
Skill Changes
- Sleep: Skill use has been increased.
- Might of Heaven: Holy property added.
- Disrupt Undead: Holy property added.
- Mental Shield: Effect has been reduced.
- Holy Weapon: Casteable only on party members.
- Greater Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs.
New Skills
- Trance (56): High landing rate. Duration 15s. Fast casting speed. Nearly instant Cooldown. Levels 1-10.
- Clarity (58, 66, 74): Decreases target's mp use for a short amount of time. Costs spirit ore.

Code:
Level 1 MP consumption -4%, 1 Spirit Ore.
Level 2 MP consumption -7%, 2 Spirit Ore.
Level 3 MP Consumption -10%, 3 Spirit Ore.- Major Heal (56): Heals HP instantly. Casting speed similar to Greater Heal. Heals more than Greater Heal. Costs 1 Spirit Ore. Level 1-10. MP Cost same as Greater Heal. Can only be cast on Party Members.
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown.
- Turn Undead (56): Puts undead targets in a state of fear, causing them to run away. Chance of Instant Kill. Uses Spirit Ore. Works against Necromancer Summons.
- Erase (?): Destroy summon. High landing rate. Uses Spirit Ore.
- Resist Unholy (58): Increases target's resistace to dark attacks for a period of time. Buff. Duration 20 minutes.

GLADIATOR/DUELIST
Skill Changes
- Focus Sonic: Has been changed to use both MP and HP.
- Sonic Rage: Skill use time has been increased by a narrow range (not much).
- Duelist Spirit: Reuse time has been reduced. On the occasion that Duelist Spirit is used during PvP, damage has been increased.
- Fatal Strike: Ignores shield defense.
- Hammer Crush: Ignores shield defense.
- Skills that use charges have been changed. Charges goes out after 10 minutes. Only the charges required to use the skill will be consumed. Increased damage because overcharging still the same.
- Sonic Blaster: Changed to use 2 charges. Changed to be learned at level 43. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
- Double Sonic Slash: Changed to use 3 charges. Changed to be learned at level 49. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
- Triple Sonic Slash: Changed to use 4 charges. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Ignores shield defense.
- Sonic Buster: Changed to use 0 charges. Now consumes 3 energy stones. Unknown if they still get benefit from overcharging. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
- Sonic Storm: Changed to use 0 charges. Now consumes 3 energy stones. Unknown if they still get benefit from overcharging. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.

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HAWK EYE/SAGITTARIUS
Skill Changes
- Dash: MP usage have been reduced. Duration have been increased to 15. Reuse have been reduced to 60-80s.
- Stun Shot: Effect of target cancelation has been added.
- Double Shot. Effect of critical skill has been added (damage x2).
- Snipe: Range, P.Atk, and Accuracy have been increased. Skill use and skill reuse have been increased.
New Skills
- Pain of Sagittarius (58): Convertes about 9HP:1MP ratio (387 HP gave 43 MP). Cooldown 20 seconds.
- Blessing of Sagittarius (58): Decreases refresh time of physical skills for a period of time. Reuse time noticeably reduced for skills. Level 1-3. Selfbuff. 20 minutes duration.
- Spirit of Sagittarius(58): Decreases MP use of physical skills for a short period of time. Level 1-3. Consumption MP of physical skills is lightened. Selfbuff. Duration and Cooldown unknown.
- Quiver of Holding (58): Increases weight limit. The maximum loading capacity increases. Level 1-3. Passive Skill.

NECROMANCER/SOULTAKER
Skill Changes
- Mass Slow: Duration has been reduced.
- Sleep: Skill use has been increased.
- Anchor: Success rate has been increased. Duration changed to 30s. Reuse chante to about 40s.
- Dark Vortex: Power is reduced but drain percentage is increased.
- Curse Fear: Success rate has been increased. Works about 90% in yellow mobs.
- Corpse Burst: Power has been increased 2 folds. It will have damage equivalent to a single target damage spell, even though it is an area effect damage spell. (Unconfirmed, PTS patch notes)
- Forget: Mind property added. Success rate has been increased. Works about 90% in yellow mobs.
- Vampiric Claw: MP usage increased.
- Vampiric Touch: MP usage increased.
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200.
- Silence: Duration has been reduced to 30s.
New Skills
- Mass Curse Fear (58): Puts surrounding enemies into a state of fear, causing them to run away. Fear with an area effect range of 500. Since sleep has been weaken, this might be used when soloing against enemies that are linked.
- Mass Curse Gloom (58): Decreases m.def of enemies surrounding the summon. Uses cursed bones.
- Summon Cursed Bone (58): Summons cursed bone. Level 1 costs 40 Spirit Ore and summons 25-100 cursed bones, Level 2 costs 80 Spirit Ore and summons 50-100 cursed bones.

OVERLORD/DOMINATOR
Skill Changes
- Rage of Paagrio: Added Evasion penalty. Level 1 Evasion -2, Level 2 Evasion -4.
- Clan/Alliance skills area of effect has been increased (Unconfirmed, it appears in the PTS patch notes).
- Heart of Paagrio: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased to 110~120%. When using SPS the immediate heal effect is greatly increased.
- Steal Essence: MP usage increased. About +30% MP cost.
- Seal of Gloom: Mana Burn effect has been added.
- Life Drain: MP usage increased.
- Seal of Slow: Duration has been reduced.
- Seal of Silence: Duration has been reduced.
New Skills
- None.

PALADIN/PHOENIX KNIGHT
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Agression: Can be used on players.
- Hate Aura: Can be used on players.
- Touch of Life: HP usage has been decreased.
- Holy Strike: Holy property added.
- Holy Blessing: Reuse time has been changed.
New Skills
- Shackle (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Arrest' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.
- Tribunal (55): Strikes with a gathering of holy energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Holy attack attribute. Debuff decreases accuracy by 9, lands at a very low rate. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill.
- Banish Undead (55): Puts undead enemies in a state of fear, causing them to run away. Chance of kill. Uses soul ore. Works on Necromancer summons.
- Mass Shackle (58): Taunts surrounding enemies and puts them in a state of hold. Cannot be recasted while the hold state is in effect.
- Angelic Icon (58/66/74): Player receives a holy calling, causing a surge in combat ability for a period of time. Decreases the effect of heals received. Can be used when HP falls to less than 30%. Invokes god's might to greatly increase one's own combat power. While under this effect, effectiveness of HP recovery spells received are reduced drastically. Selfbuff. Duration 2 minutes. If a sword isn't used the Critical increase isn't obtained.

Code:
Lv1: Atk.Speed +10%, Critical +100, Accuracy +6, Movement speed +10, P.Def +50%, M.Def +50%, Healing Recovery -80%.

Lv2: Atk.Speed +20%, Critical +100, Accuracy +6, Movement speed +20, P.Def +50%, M.Def +50%, Healing Recovery -80%.

Lv3: Atk.Speed +30%, Critical +100, Accuracy +6, Movement speed +30, P.Def +50%, M.Def +50%, Healing Recovery -80%.
PHANTOM RANGER/GHOST SENTINEL
Skill Changes
- Freezing Strike: Duration has been reduced.
- Stun Shot: Effect of target cancelation has been added.
- Double Shot. Effect of critical skill has been added (damage x2).
- Drain Health: MP usage reduced.
New Skills
- Pain of Sagittarius (58): Convertes about 9HP:1MP ratio (387 HP gave 43 MP). Cooldown 20 seconds.
- Spirit of Sagittarius (58): Decreases MP use of physical skills for a short period of time. Level 1-3. Consumption MP of physical skills is lightened. Selfbuff. Duration and Cooldown unknown.
- Dead Eye (60): Increases player's critical power and P.Atk for a brief moment. Attack speed reduced while in effect. Usable when equipped with a bow. Level 1-8. Selfbuff. Duration 2 minutes. Cooldown 3-4 minutes. Increases P.Atk and Critical Power. Decreases Attack Speed. Level 2 increases P.Atk +134, Critical Power 15%-20%, Accuracy +1, Attack Speed -20%. If the P.Atk increase is constant or relative is unknown.

PHANTOM SUMMONER/SPECTRAL MASTER
Skill Changes
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Vampiric Touch: MP usage increased.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max range seems between 600-1200.
New Skills
- Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.
- Wind Shackle (?): Reduces target's attack speed.

PLAINS WALKER/WIND WALKER
Skill Changes
- Entangle: Duration has been reduced.
- Blinding Blow: Reuse time reduced. MP usage have been halved. Duration have been increased to 15s. Instant Kill Effect 1 chance added. Tricks the enemy to show his back.
- Deadly Blow: Instant Kill Effect 1 chance added.
- Backstab: Instant Kill Effect 1 chance and Critical Skill effect (damage x2) has been added. Damage formula has changed so that damage from usage of SS has increased rather than damage from basic attack. It will damage HP directly and bypass CP when used against PC. If the Instant Kill Effect 1 triggers, HP becomes 1 instead of CPs (Unconfirmed, it worked in that way in the PTS).
- Lure: Mind property added.
- Switch: Mind property added. Effect of target cancelation has been added.
- Lethal Blow: Cooltime reduced.
- Bluff: MP cost reduced to 35.
- Focus Chance: MP cost reduced to 35.
- Vicious Stance: Adds a bit more critical damage to stab skills.
New Skills
- Might Mortal (58): Increases player's change of landing lethal skills for a short period of time. Available when one is equipped with a dagger type weapon. Level 1-5. 2 minutes self-buff. 10 minute cooldown (can be shortened with buffs, etc. up to 6-7 minutes).
- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. Level 1-10. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9.
- Summon Treasure Key (46): Summons treasure box keys. Uses key of thief. This skill have been tweaked after the PTS so the info about the number of keys obtained is outdated.

PROPHET/HIEROPHANT
Skill Changes
- Resist Aqua: Can't be removed by Surrender spells of lower level (Effect).
- Resist Wind: Can't be removed by Surrender spells of lower level (Effect).
- Resist Fire: Can't be removed by Surrender spells of lower level (Effect).
- Disrupt Undead: Holy property added.
- Elemental Protection: Seems that it is accumulative with the new elemental buff/debuff system (Unconfirmed/Unknown how it works).
- Mental Shield: Effect has been reduced.
- Holy Weapon: Casteable only on party members.
- Berserker Spirit: Casteable only on party members. Added Evasion penalty. Level 1 Evasion -2, Level 2 Evasion -4.
New Skills
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown.
- Erase (?): Destroy summon. Has low landing rate. Uses Spirit Ore.
- Resist Holy (58): Increases target's resistance to holy attacks for a period of time. Buff. Duration 20 minutes.
- Resist Unholy (58): Increases target's resistace to dark attacks for a period of time. Buff. Duration 20 minutes.
- Greater Might (58, 66, 74): Increases target's P.Atk for a period of time. Stacks with Might but doesn't stack with Greater Shield. Buff. Duration 20 minutes.

Code:
Level 1, +4% P.Atk, costs 1 Spirit Ore.
Level 2, +7% P.Atk, costs 2 Spirit Ore.
Level 3, +10% P.Atk, costs 3 Spirit Ore. - Greater Shield (58, 66, 74): Increases target's P.Def for a period of time. Stacks with Shield but doesn't stack with Greater Might. Buff. Duration 20 minutes.

Code:
Level 1, +5% P.Def, costs 1 Spirit Ore.
Level 2, +10% P.Def, costs 2 Spirit Ore.
Level 3, +15% P.Def, costs 3 Spirit Ore.
SHILLIEN ELDER/SHILLIEN SAINT
Skill Changes
- Disrupt Undead: Holy property added.
- Mental Shield: Effect has been reduced.
- Greater Group Heal: Effect is altered to include immediate and heal over time effect so that compared to the previous effect the total heal is increased by 110~120%. About 70% is healed inmediately, and the other 30% is healed over 15s. As chant of life it goes to the 3rd row of buffs.
New Skills
- Mana Burn (56): Burns enemy's MP. Level 1-10. Level 10 Power 162. Range 900. High chance of landing. M.Atk dependent. The ammount of MP burned is unknown.
- Erase (?): Destroy summon. High landing rate. Uses Spirit Ore.
- Resist Holy (58): Increases target's resistance to holy attacks for a period of time. Buff. Duration 20 minutes.

SHILLIEN KNIGHT/SHILLIEN TEMPLAR
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.- Agression: Can be used on players.
- Hate Aura: Can be used on players.
- Lightning Strike: MP usage and land rate increased, reuse has been decreased. Success rate has been increased. Duration changed to about 30s.
- Touch of Death: HP usage has been decreased. Changed to remove up to a maximum of 5 buffs.
- Drain Health: MP usage reduced.
- Life Leech: MP usage increased.
- Poltergeist Cubic: It seems that the duration of various debuffs becomes shorter (as the normal versions of theses debuffs).
- Freezing Strike: Duration has been reduced.
New Skills
- Judgement (55): Strikes with a gathering of dark energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Dark attack attribute. Debuff decreases accuracy by 9, lands at a very low rate. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill.
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Shackle' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.

SILVER RANGER/MOON SENTINEL
Skill Changes
- Entangle: Duration has been reduced.
- Stun Shot: Effect of target cancelation has been added.
- Double Shot. Effect of critical skill has been added (damage x2).
New Skills
- Blessing of Sagittarius (58): Decreases refresh time of physical skills for a period of time. Reuse time noticeably reduced for skills. Level 1-3. Selfbuff. 20 minutes duration.
- Spirit of Sagittarius (58): Decreases MP use of physical skills for a short period of time. Level 1-3. Consumption MP of physical skills is lightened. Selfbuff. Duration and Cooldown unknown.
- Rapid Fire (60): Increases player's Attack Speed and P.Atk for a brief moment. Attack range reduced while in effect. Usable when equipped with a bow. Level 1-8. Selfbuff. Duration 2 minutes. Cooldown 3-4 minutes. Atack Speed +20%, Attack Range -300, P.Atk rises with each level (level 4 P.Atk +78).

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SORCEROR/ARCHMAGE
Change Skills
- Slow: Duration has been reduced.
- Surrender to Fire: Increases slightly higher resistance to Water attacks.
- Surrender to Wind: Increases slightly higher resistance to Earth attacks.
- Cancel: Changed to remove up to a maximum of 5 buffs. Now can remove Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance, and Lionheart (they are already removed in C4, so maybe there were a error on the original NCSoft note and it means they aren't removed anymore).
- Sleep: Skill use has been increased.
- Sleeping Cloud: Skill use has been increased.
- Vampiric Touch: MP usage increased.
New Skills
- Curse Fear: Success rate has been increased. Works about 90% in yellow mobs.

SPELLHOWLER/STORM SCREAMER
Change Skills
- Slow: Duration has been reduced.
- Resist Wind: Can't be removed by Surrender spells of lower level (Effect).
- Surrender to Wind: Increases slightly higher resistance to Earth attacks.
- Sleep: Skill use has been increased.
- Dark Vortex: Power is reduced but drain percentage is increased.
- Vampiric Claw: MP usage increased.
- Vampiric Touch: MP usage increased.
- Silence: Duration has been reduced to 30s.
New Skills
- Curse Fear: Success rate has been increased. Works about 90% in yellow mobs.

SPELLSINGER/MYSTIC MUSE
Change Skills
- Frost Bolt: Duration has been reduced.
- Resist Aqua: Can't be removed by Surrender spells of lower level (Effect).
- Surrender to Water: Increases slightly higher resistance to Fire attacks.
- Surrender to Earth: Increases slightly higher resistance to Wind attacks.
- Cancel: Changed to remove up to a maximum of 5 buffs. Now can remove Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance, and Lionheart (they are already removed in C4, so maybe there were a error on the original NCSoft note and it means they aren't removed anymore).
- Sleep: Skill use has been increased.
- Sleeping Cloud: Skill use has been increased.
New Skills
- Curse Fear: Success rate has been increased. Works about 90% in yellow mobs.

SWORDSINGER/SWORD MUSE
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change. The hate skill from their 1st class change seems to only be able to change the target.
- Agression: Can be used on players.
- Entangle: Duration has been reduced.
- Songs MP Cost and range have been reduced (Unconfirmed, just rumors about it).
New Skills
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Shackle' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.
- Psycho Symphony (55): Decreases the movement speed/Attack Speed/Casting Speed of surrounding enemies for a brief moment.

TEMPLE KNIGHT/EVA'S TEMPLAR
Skill Changes
- Agression effects changed for PvP. To PC, Hate's effect is now 'Target me, and then attack'. The target’s actions are not locked, they can cancel the effect by clicking on the ground or when they perform other actions. The success rate does not seem to be guaranteed, there are times when the target don’t change.
- Agression: Can be used on players.
- Hate Aura: Can be used on players.
- Entangle: Duration has been reduced.
- Touch of Life: HP usage has been decreased.
New Skills
New Skills:
- Tribunal (55): Strikes with a gathering of holy energy. Taunts and decreases the accuracy of the enemy for a brief moment. Can be used when equipped with sword/blunt. Overhit possible. Does about 200 more dmg than normal hit against PC. Holy attack attribute. Debuff decreases accuracy by 9, lands at a very low rate. Power of the skill almost no raise for each new level of the skill. The MP cost is the same than Agression skill.
- Arrest (55): Taunts and puts the enemy in a state of hold for a brief moment. Cannot be recasted while the the hold state is in effect. Success ratio seems rather high. Range is short (500 or less). Root effect lasts 8-10s seconds. The difference with 'Shackle' skill is unknown. SPS can't be used. Hold duration and reuse time are almost the same. Has agression effect.

TREASURE HUNTER/ADVENTURER
Skill Changes
- Dash: MP usage have been reduced. Duration have been increased to 15. Reuse have been reduced to 60-80s.
- Deadly Blow: Instant Kill Effect 1 chance added.
- Backstab: Instant Kill Effect 1 chance and Critical Skill effect (damage x2) has been added. Damage formula has changed so that damage from usage of SS has increased rather than damage from basic attack. It will damage HP directly and bypass CP when used against PC. If the Instant Kill Effect 1 triggers, HP becomes 1 instead of CPs (Unconfirmed, it worked in that way in the PTS).
- Lure: Mind property added.
- Switch: Mind property added. Effect of target cancelation has been added.
- Trick: Mind property added. Effect of target cancelation has been added.
- Lethal Blow: Cooltime reduced.
- Bluff: MP cost reduced to 35.
- Focus Chance: MP cost reduced to 35.
- Focus Power: MP cost reduced to 35.
- Vicious Stance: Adds a bit more critical damage to stab skills..
New Skills
- Critical Blow (55): Launches a potentially lethal attack on the enemy while increasing player's chance of landing lethal attacks. Instant Kill Effect 1 Chance. Available when one is equipped with a dagger type weapon. Level 1-10. Level 10 Power 3613. Effect 1 to 5. Duration 15s. Base cooltime 90 seconds (can decrease to less than 60s with bufss).
- Sand Bomb (55): Launches a sand bomb, decreasing enemy's accuracy for a brief moment. Level 1-10. 30 seconds debuff. It seems to decrease accuracy same as skill level. At level 9 it becomes Accuracy -9.
- Summon Treasure Key (46): Summons treasure box keys. Uses key of thief. This skill have been tweaked after the PTS so the info about the number of keys obtained is outdated.
- Stealth (58): Veils player from monster aggro for a short period of time. Decreases player's combat ability while in effect. Selfbuff. Duration 2 minutes. Cooldown less than 2 minutes. P.Atk, P.Def, M.Def, Accuracy and Critical change greatly reduced during duration. No movement speed reduction.

TYRANT/GRAND KHAVATARI
Skill Changes
- Cripple: Duration has been reduced.
- Focus Force: Has been changed to use both MP and HP.
- Force Rage: Skill use time has been increased by a narrow range (not much).
- Punch of Doom: Ignores shield defense.
- Burning Fist: Ignores shield defense.
- Soul Breaker: Ignores shield defense.
- Skills that use charges have been changed. Charges goes out after 10 minutes. Only the charges required to use the skill will be consumed. Increased damage because overcharging still the same.
- Force Blaster: Uses 1 charge. Reuse time has been decreased. Critical Skill damage chance added (Damage x2).
- Hurricane Assault: Uses 2 charges. Reuse time has been decreased. Critical Skill damage chance added (Damage x2). Ignores Shield Defense.
- Totem Spirit Wolf: Cooldown 90 seconds. Run Speed + 20%, Accuracy +3.
- Totem Spirit Bear: Cooldown 90 seconds. P.Atk +20%, Run Speed -30%, increased Critical Damage.
- Totem Spirit Puma: Cooldown 120 seconds. Attack Speed +20%, Accuracy +6.
- Totem Spirit Ogre: Cooldown 120 seconds. P.Def +30%, M.Def +30%, Movement Speed -30%, Accuracy -9.
- Totem Spirit Rabbit: Cooldown 180 seconds. Movement Speed +30%, Evasion +12, P.Atk -30%, Accuracy -9.
- Totem Spirit Bison: Cooldown 180 seconds. With HP below 60% P.Atk +43%, Accuracy +6, Critical +100. With HP below 30% P.Atk +43%, Accuracy +6, Critical +400.
New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3.
- Inferno Body (58): Adds a fire element to physical attacks and increases player's resistance to fire attacks. From korean testimonals the the dmg per hit with inferno body on was increase about 100dmg. For tyrant it would be 50 dmg more per fist, which would be 100dmg increase although. It also adds dmg to skills. It's an active skill.
- Totem Spirit Hawk: Player is bestowed with the spirit of the hawk. Increases critical power and rate when using fist weapons. Duration 2 minutes. Cooldown 300 seconds. Critical Rate +100, Increased Critical Damage, Accuracy +6. (Unconfirmed: increased Critical Damage seems removed)
- Zealot (58/66/74): Receives the power of the guardian, causing an increase in combat ability for a short period of time. Drains HP while in use. Can be used when HP falls below 30%. Selfbuff. Duration 1 minutes. Reuse time is the same as Lionheart. If a weapon is equipped and you don't have the weapon mastery for that weapon this skill just gives you the Movement speed bonus. Increased Critical rate. (Unconfirmed, this bonus changes for Destroyers).

Code:
Lv1: Atk.Speed +10%, Accuracy +6, Movement Speed +10, Healing Recovery -??%.
Lv2: Atk.Speed +20%, Accuracy +6, Movement Speed +20, Healing Recovery -??%.
Lv3: Atk.Speed +30%, Accuracy +6, Movement Speed +30, Healing Recovery -??%. HP consumption when activated and per tick is unclear so this info can be outdated/misstranslated: It costs 200HP when activated, it consumed 150CPs per tick until CPs are gone and then 150HPs per tick but just while moving, HP/CPs don't decrease if you are stationary. The effect will disappear if HP is healed above the 30% after it has been activated (this maybe changed, because a penalty to Healing Recovery has been added).

WARCRYER/DOOMCRYER
Skill Changes
- Aura Sink: Mana Burn effect has been added.
- Steal Essence: MP usage increased. About +30% MP cost.
- Life Drain: MP usage increased.
New Skills
- Chant of War (58, 66, 74):Increases party members' p.atk for a period of time. Stacks with Might but doesn't stack with Greater Shield/Chant of Earth. Party Buff. Duration 20 minutes.

Code:
Level 1, +4% P.Atk, costs 4 Spirit Ore.
Level 2, +7% P.Atk, costs 8 Spirit Ore.
Level 3, +10% P.Atk, costs 12 Spirit Ore. - Chant of Earth (58, 66, 74): Increases party members' p.def for a period of time. Stacks with Shield but doesn't stack with Greater Might/Chant of War. Party Buff. Duration 20 minutes.

Code:
Level 1, +5% P.Def, costs 4 Spirit Ore.
Level 2, +10% P.Def, costs 8 Spirit Ore.
Level 3, +15% P.Def, costs 12 Spirit Ore.
WARLOCK/ARCANA LORD
Skill Changes
- Vampiric Touch: MP usage increased.
- Binding cubic: Duration changed to 10-15s, success ratio increased, cubic activation ratio increased.
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
- Transfer pain: Fixed so that transfer pain will only work when servitor is near the summoner. The max distance seems between 600-1200.
New Skills
- Mass Surrender to Fire:
- Betray (56): Posesses enemy's summon causing it to attack it's master. Uses spirit ore. Lands at about 50% rate. Summon cannot be unsummoned while it's in effect.
- Mass Surrender to Fire (58): Decreases resistance to fire in enemies surrounding the summon. Increases slightly higher resistance to Water attacks. Uses spirit ore.
- Arcane Distruption (56): Decreases enemy's casting speed. Debuff lasts about 10 seconds. Decreases casting speed by about 100.

WARLORD/DREADNOUGHT
Skill Changes
- Whirlwind: Ignores shield defense.
- Thunder Storm: MP Cost increases approximately 35%. Ignores shield defense.
- Earthquake: Ignores shield defense.
- Shock Blast: Ignores shield defense.
- Revival: Reuse time has been greatly reduced. Has been changed to complete recovery of HP, but can only be used when down to 5% of max HP.
- Focus Attack: Changed to a 2 minutes Selfbuff. Increases Accuracy and Critical damage. Effect increases with skill level. Level 1-5. Critical damage increased by 10-15% at level 1.
New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3. Effect with Lionheart is cumulative.
- Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.
- Wide Attack (58): Increases number of targets affectable using pole attacks. Usable when one is equipped with a spear type weapon. Selfbuff. Duration 2 minutes. Cooldown about 30 seconds. Level 1-5. The increase is unknown.

WARSMITH/MAESTRO
Skill Changes
- Whirlwind: Ignores shield defense.
- Hammer Crush: Ignores shield defense.
- Earthquake: Ignores shield defense.
- Summons' Damage in PVP has been nerfed (does not effect PVE).
- Summons' HP gauge can be viewed by all the players (enemies included).
- Summons' Soulshot consumption has been changed.
New Skills
- War Frenzy (58): Increases player's resistance to shock and sleep attacks. Toggle Skill. Drains MP. Level 1-3.
- Polearm Accuracy (58): Increases Accuracy when using a polearm. Toggle Skill. Drains MP about the same rate as Vicious Stance. Level 1-3. Level 1 Accuracy +2 , Level 2 Accuracy +3, Level 3 Accuracy +4.


GENERAL CHANGES
- Effect of "Instant Kill” has been expanded. Effect 1: Monster’s HP is reduced by 50% or PC’s CP is reduced to 1 with low percent. (Blinding Blow, Backstab, Deadly Blow, Critical Blow). Effect 2: Monster’s HP is reduced to 1 or PC’s CP and HP are reduced to 1 with very low percent. (Lethal Shot, Lethal Blow)
- When mage classes use bow as well as polearm, penalties of lower accuracy (-8 Accuracy) and increased attack speed (meaning slower attack speed) will be applied.
- All the skills with slow movement effect has duration reduced. I added to each class their slowing skills as if they include that nerf because there isn't any list to check and seems a general nerf, so maybe some of them aren't affected by this nerf.
- Some monsters listed have been modified to not be effected by Dance of Shadow, Stealth, and Silent Move skills, instant kill effect, and forced target change effects (list removed because space reasons).
- Debuffs/Curses (Gloom, Cancel, Root, Silence, Sleep, etc.) will use now MEN stat instead WIT stat to be resisted. Poison will be resisted with CON stat instead MEN stat.

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scooby-doo написа:
И аз това си мисля :? :? :?И мисля,че видях в guru че чак в C5 май ще ги махат :roll: Явно и Flameblind не е съвършен... :P За първи път го виждам да греши :roll:

Когато беше C2 -> C3 времето (т.е. имаше тестов на C3 и се чакаше само официалното преминаване) от двама мои приятели, които още тогава играеха на официалния чух, че MM няма да го има в C3 за да върнат балансa, освен това щяли да nerf-нат dagger-ите. Второто се случи, с промяната на поведението на техните specials, и с бонусите на heavy armor. А за MM просто предположих, че са го махнали, както било предвидено. И честно казано ако отвориш официалния сайт на L2 и отидеш на описанията на оръжията и т.н., срещу всеки вид SA си пише с какъв цвят crystal се прави, само срещу Might Mortal няма вид кристал... Как се прави SA Might Mortal тогава всъщност ?

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Flameblind написа:
scooby-doo написа:
И аз това си мисля :? :? :?И мисля,че видях в guru че чак в C5 май ще ги махат :roll: Явно и Flameblind не е съвършен... :P За първи път го виждам да греши :roll:

Когато беше C2 -> C3 времето (т.е. имаше тестов на C3 и се чакаше само официалното преминаване) от двама мои приятели, които още тогава играеха на официалния чух, че MM няма да го има в C3 за да върнат балансa, освен това щяли да nerf-нат dagger-ите. Второто се случи, с промяната на поведението на техните specials, и с бонусите на heavy armor. А за MM просто предположих, че са го махнали, както било предвидено. И честно казано ако отвориш официалния сайт на L2 и отидеш на описанията на оръжията и т.н., срещу всеки вид SA си пише с какъв цвят crystal се прави, само срещу Might Mortal няма вид кристал... Как се прави SA Might Mortal тогава всъщност ?

Попринцип ти си този,който отговаря на подобни въпроси :roll: Може би Гипо или Buddy да знаят :?

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Е не е нужно да гледате в сайта,когато отидеш при Блаксмит той ти показва какав цвят (и лвл) кристал иска за да го направи :wink:

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Ще се опитам да проверя, но забелязах в няколко Private stores, че с Might Mortal вървят доста зверски по скъпо.Moже би да са ги махнали, и вече да са нещо като реликва, знам ли :wink:

Едит: Снощи беше е*ати лудия siege, нищо че пукнах на 2-рата секунда, и само помагахме в защитата :wink:



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Публикувано на: 19 Юни 2006 19:48


Хаха едва ли :) Просто можеби този кристал се чупи по-лесни

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(Нюклеър лаунч детектед :gredande: ) :gracho:


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Публикувано на: 19 Юни 2006 21:52


имам 2 въпроса:
1-когато те рекват и станеш син за по голям дроп ли служи или като правиш уеапони или брони с +1 и т.н. и да е по малък шанса от счупване (всеки различно ми казва за какво е :( )
2- имам wind drakon-4e доста храна ми изяжда има ли смисъл от него и каква екипировка да си взема за него ако има купих си го на 35 левел
играя на официалния сървър ако има значение за отговорите


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но с големо съ̀рце
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14 Май 2005 18:21
Мнения: 4847
Местоположение: The city of Neverwinter
В момента играе: A dance with rogues
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Публикувано на: 19 Юни 2006 22:10


Wazaaa написа:
имам 2 въпроса:
1-когато те рекват и станеш син за по голям дроп ли служи или като правиш уеапони или брони с +1 и т.н. и да е по малък шанса от счупване (всеки различно ми казва за какво е :( )
2- имам wind drakon-4e доста храна ми изяжда има ли смисъл от него и каква екипировка да си взема за него ако има купих си го на 35 левел
играя на официалния сървър ако има значение за отговорите


1-Нз,но мисля,че е козметична цел.Тук не ме слушай.
2-Ако успееш да си развиеш до 55 и да го рпевърнеш в strider,да определено има смисъл,според мен.

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A man was hospitalized with 6 plastic horses up his ass. The doctors described his condition as stable.


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Регистриран на:
17 Сеп 2004 11:40
Мнения: 1099
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Публикувано на: 19 Юни 2006 22:42


Wazaaa написа:
имам 2 въпроса:
1-когато те рекват и станеш син за по голям дроп ли служи или като правиш уеапони или брони с +1 и т.н. и да е по малък шанса от счупване (всеки различно ми казва за какво е :( )
2- имам wind drakon-4e доста храна ми изяжда има ли смисъл от него и каква екипировка да си взема за него ако има купих си го на 35 левел
играя на официалния сървър ако има значение за отговорите
Ти ли си MockBu4a? :wink: :lol: 8) Иначе за отговорите...същите като на скууби.


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